Feedback: Class Sets in Embers of Neltharion

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Community Manager
#1 - March 14, 2023, 11 p.m.
Blizzard Post

Embers of Neltharion features all new Tier Set armor for every class. We’re excited to share them with you today.

  • Please note that the designs and values below are a work in progress. When these sets are ready for testing, the Embers of Neltharion PTR may include values other than what you see here, and values may be updated on the PTR with changes to these sets via hotfix at any time.

Class Set Design

Set armor bonuses in Season 1 had relatively low impact on gameplay and rotations, because we wanted to give the new talent system room to shine. In Embers of Neltharion, set bonuses can have more impact on your resources, cooldowns, and talents. Some bonuses are enhanced by playing certain talents, and some build on popular talents in the middle sections of trees. Throughout these designs, we intend for players to feel able to play the overall build or strategy they prefer.

Set Bonuses

Death Knight

Blood

  • (2) Set Bonus: Heart Strike and Blood Boil deal 20% increased damage and have a 10% chance to grant Vampiric Blood for 5 seconds.

  • (4) Set Bonus: When you would gain Vampiric Blood you are infused with Vampiric Strength, granting you 10% Strength for 5 seconds. Your Heart Strike and Blood Boil extend the duration of Vampiric Strength by 0.5 seconds.

Frost

  • (2) Set Bonus: Howling Blast and Frost Fever damage increased by 10%. Your Rime-empowered Howling Blasts reduce the cooldown of Frostwyrm’s Fury by 2 seconds.

  • (4) Set Bonus: After consuming Rime 15 times you call down Frostwyrm’s Fury on your target at 100% effectiveness.

Unholy

  • (2) Set Bonus: Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death. At 20 stacks, Master of Death is consumed and you gain 15% Mastery for 20 seconds.

  • (4) Set Bonus: When Death Coil or Epidemic consumes Sudden Doom gain two stacks of Master of Death or increase the Mastery bonus to 25% for 5 seconds.

Demon Hunter

Havoc

  • (2) Set Bonus: Every 200 Fury you spend, gain Seething Fury, increasing your Agility by 8% for 6 seconds.

  • (4) Set Bonus: Each time you gain Seething Fury, gain 15 Fury and the damage of your next Eye Beam is increased by 12%, stacking up to 5 times.

Vengeance

  • (2) Set Bonus: Soul Fragments heal for 10% more and generating a Soul Fragment increases your Fire damage by 2% for 6 seconds. Multiple applications may overlap.

  • (4) Set Bonus: Shear and Fracture deal Fire damage. After consuming 20 Soul Fragments, your next cast of Shear or Fracture applies Fiery Brand to its target for 6 seconds.

Druid

Balance

  • (2) Set Bonus: Sunfire radius increased by 2 yards. Sunfire, Moonfire and Shooting Stars damage increased by 18%.

  • (4) Set Bonus: Shooting Stars has a 20% chance to instead call down a Crashing Star, dealing (72% of Attack Power) Astral damage to the target and generating 5 Astral Power.

  • Developers’ Note: The damage of Crashing Star is about 4 times the damage of a Shooting Star.

Feral

  • (2) Set Bonus: Your auto-attacks have a chance to grant Shadows of the Predator, increasing your Agility by 1%. Each application past 5 has an increasing chance to reset to 2 stacks.

  • (4) Set Bonus: When a Shadows of the Predator application resets stacks, you gain 5% increased Agility and you generate 1 combo point every 1.5 seconds for 6 seconds.

Guardian

  • (2) Set Bonus: When you take damage, Mangle and Thrash damage and Rage generation are increased by 15% for 8 seconds and you heal for 6% of damage taken over 8 seconds.

  • (4) Set Bonus: Maul/Raze damage increased by 20% and casting Ironfur or Maul/Raze increases your maximum health by 3% for 12 seconds, stacking 5 times.

Restoration

  • (2) Set Bonus: Rejuvenation and Lifebloom healing increased by 15%. Regrowth healing over time increased by 75%.

  • (4) Set Bonus: Flourish increases the rate of your heal over time effects by 40% for an additional 16 seconds after it ends. Verdant Infusion causes your Swiftmend target to gain 15% increased healing from you for 6 seconds.

  • Developers’ Note: The duration of the 4-piece Flourish bonus is halved if Flourish is cast by Convoke the Spirits.

Evoker

Devastation

  • (2) Set Bonus: Disintegrate and Pyre pierce enemies with Obsidian Shards, dealing 12% of damage done as Volcanic damage over 8 seconds.

  • (4) Set Bonus: Empower spells deal 8% increased damage and cause the Obsidian Shards to become supercharged, dealing 200% more damage for 5 seconds. During Dragonrage, shards are always supercharged.

Preservation

  • (2) Set Bonus: Spiritbloom applies a heal over time effect for 40% of healing done over 8 seconds. Dream Breath’s healing is increased by 15%.

  • (4) Set Bonus: After casting 3 empower spells, gain Essence Burst immediately and another 3 seconds later.

Hunter

Beast Mastery

  • (2) Set Bonus: Cobra Shot and Kill Command damage increased by 15%.

  • (4) Set Bonus: Cobra Shot, Kill Command, and Multi-Shot reduce the cooldown of Bestial Wrath by 1 second.

Marksmanship

  • (2) Set Bonus: Arcane Shot/Chimeara Shot and Multi-Shot deal 10% increased damage and have a 8% chance to grant you the Deathblow effect.

  • (4) Set Bonus: Kill Shot damage increased by 15%, and Kill Shot reduces the cooldown of Rapid Fire and Aimed Shot by 0.5 seconds.

Survival

  • (2) Set Bonus: Wildfire Bomb damage increased by 10% and throwing a Wildfire Bomb increases the damage of your next Kill Command by 50%.

  • (4) Set Bonus: Every 25 Focus you spend reduces the cooldown of Wildfire Bomb by 1 second.

Mage

Arcane

  • (2) Set Bonus: Arcane Surge increases Spell Damage by an additional 5% and its duration is increased by 3 seconds.

  • (4) Set Bonus: For every 20,000 mana spent during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 30 times.

Fire

  • (2) Set Bonus: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 10 seconds.

  • (4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 30 times, gain Hyperthermia for 6 seconds.

Frost

  • (2) Set Bonus: Flurry and Frostbolt damage increased by 20%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets.

  • (4) Set Bonus: Casting Ice Lance on a frozen target has a 8% chance to trigger Brain Freeze.

Monk

Brewmaster

  • (2) Set Bonus: Blackout Kick damage increased by 20%. You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.

  • (4) Set Bonus: Rising Sun Kick grants a stack of Elusive Brawler. When you dodge, damage and critical strike chance of your next Blackout Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.

Mistweaver

  • (2) Set Bonus: Renewing Mists has a chance to grant Soulfang Infusion, granting 5% of your maximum Mana over 6 seconds.

  • (4) Set Bonus: Drinking a Tea or gaining Soulfang Infusion increases the healing of your Vivify and Renewing Mists by 40% for 6 seconds.

Windwalker

  • (2) Set Bonus: Rising Sun Kick deals increased damage and has a chance to go nova, dealing Fire damage to all enemies within 8 yards.

  • (4) Set Bonus: Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your next 3 abilities at X% effectiveness.

Paladin

Holy

  • (2) Set Bonus: Holy Shock’s critical strikes heal for 15% more and reduce the cooldown of Light’s Hammer by 2 seconds and Holy Prism by 1 second.

  • (4) Set Bonus: Light’s Hammer heals 100% more frequently and generates 1 Holy Power every 4 seconds. Holy Prism’s healing is increased by 80% and it generates 1 Holy Power if cast on an enemy target, or 3 if cast on an ally.

Protection

  • (2) Set Bonus: Avenger’s Shield causes targets struck to burn with Heartfire, dealing an additional 20% of damage dealt over 5 seconds. Heartfire heals you for 100% of damage it deals.

  • (4) Set Bonus: Judgment critical strikes can trigger Grand Crusader.

Retribution

  • (2) Set Bonus: Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage.

  • (4) Set Bonus: Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath applies Judgment to enemies.

Priest

Discipline

  • (2) Set Bonus: Casting Penance on an enemy also heals a nearby injured ally at 20% effectiveness. Casting Penance on an ally also damages a nearby enemy at 35% effectiveness.

  • (4) Set Bonus: Every 3 casts of Penance grants you Shadow Covenant for 5 seconds and converts that Penance to a Shadow spell.

Holy

  • (2) Set Bonus: Prayer of Mending has a 20% chance to duplicate to another nearby target when it jumps.

  • (4) Set Bonus: When Prayer of Mending jumps, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.

Shadow

  • (2) Set Bonus: When consuming Shadowy Insight, Mind Blast deals 60% increased damage and generates 4 additional Insanity.

  • (4) Set Bonus: Every 400 Insanity spent summons Shadowfiend/Mindbender for 5 seconds.

Rogue

Assassination

  • (2) Set Bonus: Rupture and Crimson Tempest deal an additional 33% damage as Nature.

  • (4) Set Bonus: When Deathmark expires, Nature damage you deal is increased by 40% for 30 seconds.

Outlaw

  • (2) Set Bonus: Damage you inflict applies a Soulrip, dealing 5% of all damage you deal as physical damage over 8 seconds.

  • (4) Set Bonus: Between the Eyes unleashes all Soulrips, dealing 200% of all remaining damage and granting 7% Agility for 15 seconds.

Subtlety

  • (2) Set Bonus: Shadow Dance grants you Symbols of Death for 10 seconds and extends the duration of Rupture by 4 seconds.

  • (4) Set Bonus: Symbols of Death increases the critical strike damage of Eviscerate and Black Powder by 15%.

Shaman

Elemental

  • (2) Set Bonus: Gain Stormkeeper every 40 seconds.

  • (4) Set Bonus: For 8 seconds after you consume Stormkeeper, your Lightning Bolt, Lava Burst, Icefury, and Frost Shock generate 100% more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake critical strike damage is increased by 20%.

Enhancement

  • (2) Set Bonus: Sundering increases your Mastery by 12% for 15 seconds.

  • (4) Set Bonus: When Sundering hits a single target, you deal 30% increased physical damage for 15 seconds. When Sundering strikes 2 or more targets, your next Chain Lightning deals 50% increased damage and refunds 100% of Maelstrom Weapon stacks consumed.

Restoration

  • (2) Set Bonus: when you cast Healing Rain, all allies with your Riptide on them are healed by Tidewaters for (140% of Spell Power).

  • (4) Set Bonus: Each ally healed by Tidewaters increases your haste by 1% for 6 seconds and increases the healing of your next Riptide by 10%.

Warlock

Affliction

  • (2) Set Bonus: Vile Taint cooldown reduced by 5 seconds and Phantom Singularity cooldown reduced by 12 seconds. Vile Taint and Phantom Singularity damage increased by 60%.

  • (4) Set Bonus: Enemies damaged by Phantom Singularity gain Infirmity for its duration and enemies damaged by Vile Taint gain Infirmity for 10 seconds, increasing damage taken by 10%.

  • Developers’ note: The (4) Set Bonus technically applies Infirmity for 2 seconds every time an enemy is damaged by Phantom Singularity. Phantom Singularity deals damage every 2 seconds, so this has the effect of keeping Infirmity on targets for its duration.

Demonology

  • (2) Set Bonus: Demonbolt damage increased 15%. Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.

  • (4) Set Bonus: Grimoire: Felguard deals 40% additional damage and empowers your active demons, increasing their damage done by 20% while active.

Destruction

  • (2) Set Bonus: Channel Demonfire bolts, Immolate, and Incinerate have a 20% chance to fire an additional Channel Demonfire bolt.

  • (4) Set Bonus: After casting 15 Demonfire bolts, your next Demonfire bolt deals (103% of Spell Power) Shadowflame damage to the target and (35% of Spell Power) Shadowflame damage to enemies within 8 yards.

Warrior

Arms

  • (2) Set Bonus: Deep Wounds increases your chance to critically strike and critical strike damage dealt to afflicted targets by 10%.

  • (4) Set Bonus: Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 25%, stacking 10 times, and cause it to strike up to 4 additional targets for 50% damage.

  • Developers’ Note: The chance for the (4) Set Bonus to trigger its effect increases at a diminishing rate for each target beyond the first. This is similar to the effects of spells like Agony and Shooting Stars.

Fury

  • (2) Set Bonus: Rampage damage and chance to critically strike increased by 10%.

  • (4) Set Bonus: Rampage critical strikes against your primary target cause your next Bloodthirst to deal 50% increased damage and generate 2 additional Rage, stacking up to 4 times. It also has a 100% chance to critically strike.

Protection

  • (2) Set Bonus: Shield Slam deals 15% increased damage and reduces the cooldown of Last Stand by 0.5 seconds. During Last Stand these effects are doubled.

  • (4) Set Bonus: For 10 seconds after Last Stand ends, Shield Slam unleashes a wave of force dealing damage to enemies in front of you and reduces damage they deal to you by 5% for 5 seconds.

Playtesting and Providing Feedback

The bonuses above will become available for testing in the Embers of Neltharion PTR over the coming weeks. We expect the first few sets you’ll see on the PTR to be Death Knight, Havoc Demon Hunter, Druid, Mage, Brewmaster Monk, and Holy and Protection Paladin. Look for Setzertauren near the current PvP and Professions vendors in Orgrimmar and Stormwind City. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.

Thank you!

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WoW Developer
#92 - March 22, 2023, 11:09 p.m.
Blizzard Post

I’d like to share some clarifications of some details of how the set bonuses work as well as some revisions we’ve made. Your feedback has been very valuable, thank you. We’re continuing to work on and tune these bonuses, and we’ll share more updates as we make more changes.

First, a couple functionality clarifications:

  • Vengeance Demon Hunter: Fiery Brands applied by the (4) Set Bonus will gain the benefits of Revel in Pain, Charred Flesh, and Fiery Demise. Burning Alive will cause the Fiery Brand it applies to spread just like a directly cast Fiery Brand.
  • Arcane Mage: Mana spent on Arcane Surge counts for the (4) Set Bonus. The tooltip has been updated to reflect this.

Updated Bonuses

  • Survival Hunter (4) Set Bonus: Every 25 Focus spent reduces the cooldown of Wildfire Bomb by 1.0 sec, and the target of your latest Kill Command takes 100% increased damage from Wildfire Bomb for 8 sec.
  • Fire Mage (4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
  • Frost Mage:
    • (2) Set Bonus: Flurry and Ice Lance damage increased by 10%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets.
    • (4) Set Bonus: Casting Ice Lance on a frozen target has a 10% chance to trigger Brain Freeze.
  • Brewmaster Monk (4) Set Bonus: Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.
    • Developers’ Note: Developer’s Note: This change is not in for this week’s PTR, but will be added in a future PTR build.
  • Windwalker Monk (4) Set Bonus: Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your abilities at 20% effectiveness for the next 7.5 sec.
  • Enhancement Shaman (4) Set Bonus: Sundering increases your Physical and Fire damage dealt by 30% for 15 sec and your next 3 Chain Lightning casts deal 100% increased damage and refund 50% of Maelstrom Weapon stacks consumed.
  • Demonology Warlock (4) Set Bonus: Grimoire: Felguard deals 20% additional damage. While Grimoire: Felguard is active, your demons deal 20% additional damage.

Tuning Updates

  • Mistweaver Monk (2) Set Bonus: Soulfang Infusion restores 5% of your maximum Mana over 5 sec (down from 6 sec).
  • Windwalker Monk (2) Set Bonus: Rising Sun Kick deals 15% increased damage and has a 30% chance to go nova, dealing (300% of Attack Power) Fire damage to all enemies within 8 yds.
  • Enhancement Shaman (2) Set Bonus: Sundering increases your Mastery by 24% for 15 sec. (up from 12%)
  • Demonology Warlock (4) Set Bonus: Grimoire: Felguard damage bonus reduced to 20% (down from 40%).
  • Arms Warrior (2) Set Bonus: Chance to critically strike and critical strike damage reduced to 5% (from 10%).
  • Protection Warrior:
    • (2) Set Bonus: Shield Slam now reduces the cooldown of Last Stand by 1 sec (up from 0.5).
    • (4) Set Bonus: The wave will deal 45% of Attack Power.
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WoW Developer
#104 - March 28, 2023, 10:47 p.m.
Blizzard Post

There are lots of set bonus updates and tuning changes in the new PTR build today. Please give them a try!

Updated Designs

Frost Death Knight redesign

  • (2) Set Bonus: Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies.
  • (4) Set Bonus: Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 sec.

Unholy Death Knight redesign

  • (2) Set Bonus: Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 sec.
  • (4) Set Bonus: Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 sec.

Arcane Mage redesign

  • (4) Set Bonus: For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 sec after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time.

Windwalker Monk redesign

  • (2) Set Bonus: Rising Sun Kick deals 12% increased damage and goes nova, dealing (80% of Attack Power) Shadowflame damage to all enemies within 8 yds.

Protection Paladin redesign

  • (4) Set Bonus: Judgment critical strikes apply Heartfire and can trigger Grand Crusader.

Retribution Paladin redesign

  • (2) Set Bonus: Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
  • (4) Set Bonus: Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage.

Discipline Priest redesign

  • (2) Set Bonsu: Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage.
  • (4) Set Bonus: Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 sec and heal 20% more.

Shadow Priest redesign

  • (2) Set Bonus: Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
  • (4) Set Bonus: Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 sec by 80%.

Restoration Shaman redesign:

  • (4) Set Bonus: Each ally healed by Tidewaters increases your healing done by 1% for 6 sec and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.

Destruction Warlock redesign

  • (2) Set Bonus: Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt.
  • (4) Set Bonus: Demonfire bolts increase your Fire damage by 1% for 13 sec, stacking up to 8 times. Gaining a stack does not refresh the duration. Casting Channel Demonfire resets this effect.

Tuning Updates

Havoc Demon Hunter:

  • (2) Set Bonus: Gain Seething Fury every 175 Fury you spend (down from 200).
  • (4) Set Bonus: Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (up from 12%).

Balance Druid:

  • (2) Set Bonus: Sunfire, Moonfire and Shooting Stars damage increased by 20% (up from 18%).
  • (4) Set Bonus: Crashing Star damage increased to (76.5% of Spell Power) (up from 72% of Spell Power).

Restoration Druid:

  • (2) Set Bonus: Rejuvenation and Lifebloom healing increased by 12% (down from 15%). Regrowth healing over time increased by 50% (down from 75%).
  • (4) Set Bonus: Flourish increases the rate of your heal over time effects by 30% for an additional 16 sec after it ends (down from 40%).

Mistweaver Monk:

  • (2) Set Bonus: Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 sec. (down from 5% over 5 sec)

Assassination Rogue:

  • (2) Set Bonus: Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature. (down from 40%)

Restoration Shaman:

  • (2) Set Bonus: Healing of Tidewaters increased to 175% of Spell Power (up from 140%)

Arms Warrior:

  • (4) Set Bonus: Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15%. (down from 25%)

Upcoming Changes

These changes will not be in this week’s PTR deploy, but will be in a for a future PTR build.

Holy Priest redesign

  • (2) Set Bonus: When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
  • (4) Set Bonus: When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
  • Developers’ Note: We’re making this change to ensure that Holy’s 2 piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does.

Outlaw Rogue:

  • (4) Set Bonus: Between the Eyes grants 5% Agility for 15s. (down from 7%)
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WoW Developer
#118 - March 30, 2023, 12:49 a.m.
Blizzard Post

We will be deploying a hotfix to the 10.1 PTR realms to adjust the Windwalker Monk 4-Set bonus. The new bonus is as follows:

Windwalker Monk:

  • (4) Set Bonus: Fists of Fury deals 25% increased damage to the primary target and increases Shadow and Fire damage you deal to all targets hit by 40% for 15 sec.
  • Developer’s note: This hotfix replaces the existing 10.1 Windwalker Class Set Bonus with a new effect. While we loved the fantasy of granting Windwalkers an additional spirit, we heard your feedback around the resultant lack of control loud and clear and are making this change as a result.