A Guide to Deep Fire PVP specs

#0 - June 6, 2008, 1:20 a.m.
Blizzard Post
HELLO MAGES!

Welcome to Dragon’s Breath PVP, or how I learned to stop worrying and love fire.

Drawing upon my vast knowledge of typing, I have brought you this LOVELY guide for anyone wishing to spec Deep Fire for PVP.

To use my guide you will need:

A pen and paper to take notes, World of Warcraft, a mage, and a flask of weak lemon drink.

This is a guide for:

• People who are interested in speccing fire for PVP.
• People who hate frost but like PVP.
• People looking for talent specs for deep fire pvp.
• People looking for Videos of deep fire PVP.
• Forum trolls and angry opinionated people.

This is not a guide for:

• People looking for a good arena spec – they will feasibly work if you have a good team and communication, but look here if you want arena advice: http://forums.wow-europe.com/thread.html?topicId=1296680720&sid=1

• People looking for a raid spec they can PVP with – You can PVP with any spec, but you can’t have some cakes and eat it....or something.
• People looking for ‘the best’ pvp spec – Frost is better if you just want to win. It allows good mages to make more mistakes, and great mages to do wonders.
• 34/27/0 & proper elemental specs – I will only be looking at specs with DB.

Contents:

1. Fire Talent Breakdown
2. A note on gear choices
3. Talent Specs
4. Dirty Tricks and Cunning Stunts
5. Videos of mages who aren’t me
6. Misc

SECTION 1.1: Fire Talents you should take

Impact – Essential but unpredictable. Procs often and makes Molten better than Frost armour. If you use a scrolling combat text, set a trigger to alert you of impact stuns so you can capitalize.

Ignite – DOTS are good. Easily dispelled but it’s extra damage caused whilst you can be escaping or getting distance.

Flame Throwing – Some people can live without this, but I think it’s too good not to take for 2 points. See which suits you best but I'd recommend it everytime.

Burning Soul – Scorch is one of your main spells in a fire spec and altho it has a short cast time it can be hell to cast without this talent vs certain classes.

Improved scorch – Very good in endurance fights with healers. Slowly build up to 5 stacks and then break out the burst. You will also be using scorch a lot, against most opponents, so you will always get some use from this.

Blastwave – An extra instant and a mild snare. You need all the instants you can get so you have to take this talent. The snare is welcome against warriors mainly (rogues & shammy to a lesser extent), but thats about it.

Pyro – you need it for blast wave and e-peen purposes.

Incineration/Critical Mass/Firepower/Pyromaniac – This is all extra damage and crit, which is pretty much the basis of a fire spec. Max all of them.

Blazing Speed – Amazing talent. Useful for escape tool/flag running/kiting & beating rogues. Like most of the fire tree it's very unpredictable, but will win you fights when it does proc.

Combustion – Annoyingly dispellable, but provides decent burst damage on demand. Combined with icy veins it can dish out a lot of damage and is your best bet for nuking healers.

Dragon’s Breath – DB is a fantatsic utility spell, which does decent damage as well. Can be used as an interrupt, for kiting, stopping runners and whatever else you can think of. For some classes, your timing with DB will make or break the fight and is worth saving for the right moment.

Molten shields – Now that MA is undispellable you should definitely pick this up (make sure you have impact, but you already knew that ;). It's unpredictable as usual with fire, but a ranged stun against hunters, rogues and warlocks can really turn the tide. Again, if you use a combat text system, set a trigger to alert you of Impact stuns. (SCT and Mik's scrolling battle text seem to be the best around)


SECTION 1.2: Fire talents you might take

All these talents are worthy choices, but if you have to lose points from a build, this is where i'd drop them.

Imp/Emp fireball – Both useful for obvious reasons, but they are improving a spell you rarely get to use and thus not essential. Improved is the more useful of the two where our pvp builds are concerned.

Molten Fury - Good talent, but it won’t turn the tide against a vast majority of classes. The actual damage boost you are gaining is very small versus a player, and often unnecessary as you would have killed them anyway.

Imp.Fireblast – Very good talent but not essential, it's nice to have your firebalst up quicker but theres a lot of fights where you won't need the shorter CD. It's worth investing 1,2 or 3 points here, so if you have a spare point or 2 then chuck them in here.

Master of Elements – Depends on gear, crit chance and playstyle as to whether you should take this talent. Basically if you have mana problems, try speccing MoE and see if you notice the improvement. I try and take MoE whenever i can, but i've never thought of it as essential.


SECTION 1.3: Fire talents you shouldn’t take

Playing with fire –This is a silly talent for PVP.

Improved Flamestrike – This is a silly, silly talent.
#40 - July 25, 2008, 1:28 p.m.
Blizzard Post
We liked your guide so much, we stuck it on our front page in the Forum Watch this week. Unfortunately no longer on the front page, but it is recorded here:
http://forums.wow-europe.com/thread.html?topicId=5102270513&sid=1

*hides from further pyroblasts* :-)
#43 - July 25, 2008, 4:02 p.m.
Blizzard Post
Q u o t e:
Mages everywhere, but not a drop to drink! *Pyroblast hits Wryxian for over 9000* Okay, okay! Here's a deep Fire PvP spec guide!


Lol Vaneras.

U NO TAKE WATER


Twas I ;-) but Vaneras kindly posted it up in that forum :-)