Experience from soloing dungeons of equal level should be nerfed

#1 - Sept. 24, 2022, 9:32 p.m.
Blizzard Post

I wonder if the game was really intentionally designed for a level 70 to solo a dungeon of equal level like The Botanica, Sethekk Halls, The Shattered Halls or Utgarde Keep in about 12-15 minutes without any difficulties for around 1.2-1.6 million experience per hour?

To answer the question of why does it matter?
It only matters for those people who cares about going for the server first level 80 achievement, but because of this it will with almost certain guarantee be either a protection warrior, protection paladin or blood death knight which gets it on every server, which is kinda sad that other classes doesn’t stand a chance.

Would be nice to see some kind of experience nerf if you are soloing a dungeon.

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Community Manager
#5 - Sept. 26, 2022, 5:16 p.m.
Blizzard Post

As Aggrend just posted elsewhere:

We made an adjustment that requires a player or party within a dungeon to do the vast majority of the damage to a creature to receive full experience. This is a stopgap fix for now to address a specific type of dungeon leveling technique which essentially exploited dungeon kickout timers and the previous mob tagging mechanics, which did not require the tagging player to do nearly as much damage to the mobs for full XP. The fix we have isn’t perfect and has a few sub-optimal edge cases, but we are not going to make further adjustments for launch day and the ensuing realm/world first attempts at this point.

We plan to implement a more full featured fix very similar to the one quoted above very soon.