I wonder if the game was really intentionally designed for a level 70 to solo a dungeon of equal level like The Botanica, Sethekk Halls, The Shattered Halls or Utgarde Keep in about 12-15 minutes without any difficulties for around 1.2-1.6 million experience per hour?
To answer the question of why does it matter?
It only matters for those people who cares about going for the server first level 80 achievement, but because of this it will with almost certain guarantee be either a protection warrior, protection paladin or blood death knight which gets it on every server, which is kinda sad that other classes doesn’t stand a chance.
Would be nice to see some kind of experience nerf if you are soloing a dungeon.