Feedback: Shaman

#1 - July 23, 2022, 6:19 p.m.
Blizzard Post

Sorry if I should use a specific thread for it, but there are none for shamans in the EU forums. Naming it vaguely for others if they need to.

Feedback for Elemental Shaman

  • Getting Chain Lightning baseline in Elemental is nice, but what would have been nicer is keeping 5 targets, and not the actual 3 targets it is at the moment. That means, without overloading or stormkeeper, every Chain Lightning will generate 12 maelstrom at most, instead of 20. With Earthquake and Earth Shock costing 60 maelstrom, we need to go from 3 chain lightning to 5 if there are 5+ targets.

  • It feels weird to have Storm Elemental at the far right of the elemental tree, while everything about lightning bolt being on the far left. Maybe putting Storm Elemental earlier in the tree, but still after Fire Elemental, would be better ?

  • Following the same logic, Windspeaker’s Lava Resurgence, is in the middle of the talents about Lighting bolt, and far away from anything about Lava Burst (apart from Primordial Wave, but that’s it). I’d say, swapping Storm Elemental and WLR would be great, but maybe too great ?

  • If I’m not mistaken, Icefury buff duration on retail is 30s, and on the alpha it is 15 seconds. Coupled with the talent Flux Melting, that increases the damage of Lava Burst after using Frost Shock (non stackable), it feels almost as if I was locked into using those two, and felt bad when using two Frost Shocks back to back because I did not have a Lava Burst to cast in between.

  • Apart from those, I like the new Elemental tree allowing gameplay focusing on lightning or fire, really digging the fantasy part of the specialization.

  • Flash of Lighting really complements the lightning build and I feel should stay like that.

Feedback for Shaman

  • The comeback of Gust of Wind is a blessing to a class that is starved of mobility. Ghost wolf is nice, but on a short distance, not so much. Giving it to every specializations is a good thing.
  • Totem fantasy is back and I think it is in a good spot - bringing some utility but not having the class to revolve around it as a gameplay.
  • The addition of the current anima power that gives bonus HP when using Earth Elemental, and the ankh talent are really good choices to give some bulk to the shaman.
  • I really like the Astral Shift talents to adapt the defensive cooldown to the situation, it feels like a true choice.
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Community Manager
#10 - Aug. 25, 2022, 1:26 a.m.
Blizzard Post

From the development notes for today’s Alpha update:

  • Elemental
    • Earthquake – Damage reduced by 25%.
    • Chain Lightning – Damage increased by 25%. (Elemental only)
    • Lava Beam – Damage increased by 25%.
    • Lightning Bolt – Damage reduced by 20%. (Elemental only)
    • Lava Burst – Damage reduced by 20%. (Elemental only)
    • Earth Shock – Damage reduced by 20%.
    • Elemental Blast – Damage reduced by 20%. (Elemental only)
    • Lightning Rod – Deals 20% of Chain Lightning and Lightning Bolt damage (was 25%).
  • Enhancement
    • Rearranged various talents and created new pathways and choices.
    • Stormstrike now replaces Primal Strike.
    • Doom Winds now does some minor damage when you activate it.
    • Ice Strike’s Frost Shock buff now highlights Frost Shock
    • Alpha Wolf now works with Chain Lightning, rather than Crash Lightning.
    • Improved Stormbringer renamed Stormblast.
    • Unruly Winds chance raised to 100%.
    • Ascendance is now a choice node with Deeply Rooted Elements.
    • Thorim’s Invocation now remembers whether you last used Lightning Bolt or Chain Lightning, and will use that spell instead of always Lightning Bolt.
    • Chain Lightning Rank 2 has been added into the Chain Lightning/Crash Lightning interactions and is no longer a talent.
    • New Talent: Crashing Storms – Chain Lightning jumps to 2 additional targets, and also increases Crash Lightning damage by 40%.
    • Forceful winds is now 45% damage per stack (was 35%).
    • Gathering Storms is now a 1-point talent (was 2). Value increased to 15%, and there’s a maximum of 10 stacks of Gathering Storms.
    • Hot Hand is now a 2-point talent (was 1).
    • Elemental Assault adjusted to be 10/20% Stormstrike damage (was 7/15%). Maelstrom weapon chance is now 50/100% per rank.
    • Lava Burst is affected by Enhancement mastery.
    • Primal Primer is no longer an option on the tree.
    • Hailstorm now gains bonus damage from up to 10 Maelstrom Weapon charges spent to work better with Overflowing Maelstrom. The bonus targets is still capped at 5.
    • Nature’s Fury now works correctly with the immediate damage from Ascendance.
    • Feral Spirits is now a 90 second cooldown.
    • Elemental Spirits no longer reduces Feral Spirit cooldown.
  • Restoration
    • Water Totem Mastery – Consuming Tidal Waves reduces the cooldown of Cloudburst, Healing Stream, Healing Tide, Mana Spring, Mana Tide, and Poison Cleansing Totem by 0.5 seconds (was 0.25 seconds).