Feedback: Hunters

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Community Manager
#1 - July 14, 2022, 6:35 p.m.
Blizzard Post

Please use this thread to post feedback on the Hunter class, once you’ve tested it in the Dragonflight Alpha.

Thank you!

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Community Manager
#6 - Aug. 17, 2022, 7:52 p.m.
Blizzard Post

From today’s update notes:

  • Class Tree
    • Improved Traps now also reduces cooldown of Steel Trap.
    • Removed connection between Rejuvenating Winds and Improved Tranquilizing Shot.
    • Added a connection between Tranquilizing Shot and the Intimidation/Explosive Trap choice node.
    • Lone Survivor’s cooldown reduction has been lowered 30 seconds (was 60 seconds).
    • Death Chakram now increases all damage taken instead of just physical damage taken.
  • Marksmanship
    • The talent locations of Lone Wolf and Killing Blow have been swapped.
    • The talent locations of Black Arrow and Legacy of the Windrunners have been swapped.
    • Legacy of the Windrunners changed from 1 rank to 2 ranks. Each rank adds 3 potential arrows. Bonuses to Aimed Shot now also apply to these bonus Wind Arrows.
    • Windrunner’s Guidance changed from 2 ranks to 1 rank. It now also guarantees a critical strike for the Wind Arrows, and increases their critical strike damage up by 50%.
    • Salvo now works with Volley or Multi-Shot.
    • Bombardment changed to a 1 rank talent and is now right below Multi-Shot.
    • New Talent: Bulletstorm – Extra ricochet targets from Trick Shots grants a stacking buff to Multi-Shot damage.
    • Calling the Shots has had its design adjusted to grant cooldown reduction for Trueshot from Focus Spent, rather than require specific shots.
    • Improved Arcane Shot has been to renamed Crack Shot.
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Community Manager
#8 - Aug. 25, 2022, 1:25 a.m.
Blizzard Post

Complete list of Hunter changes in today’s update:

  • Class Tree
    • Survival Hunters: Corrected a missing connection between Kill Command and Improved Mend Pet on the class tree.
    • Alpha Predator’s value has been lowered to 15% (was 30%).
    • Improved Traps now also lowers the cooldown of Hi-Explosive Trap.
    • Stampede now snares targets hit by 30%, and you and your pets gain 10% increased critical strike chance against targets hit by your Stampede.
    • Hunter’s Agility is once again Avoidance.
    • Camouflage no longer links directly to Improved Traps. The choice node below Survival of the Fittest now links to Born to be Wild.
    • New Talent: Serrated Shots – Serpent Sting and your bleed damage is increased by 10/20% damage. This value increases to 20/40% against targets below 30% HP.
    • New Talent: Arctic Bola – Aimed Shot/Cobra Shot/Raptor Strike/Mongoose Bite have a chance to fling a bola out at your target that bounces 2/4 times and deals increased damage per point. Targets struck by the bola are snared by 20% for 3 seconds.
  • Beast Mastery
    • The top of the Beast Mastery tree has been shuffled around a bit, and now starts with Cobra Shot rather than Barbed Shot.
    • Barbed Shot damage has been increased by 75%.
    • Loaded Quiver has been removed. Barbed Shot is now always 2 charges.
    • Barbed Wrath is now 1 point (was 2) and it no longer affects Aspect of the Wild.
    • Wild Call has been reduced to 1 rank.
    • Call of the Wild cooldown has been increased to 3 minutes.
    • The Bloody Frenzy that adjusted Barbed Shot Frenzy stack generation has been removed.
    • New Talent: Brutal Companion – When Barbed Shot causes a 3rd stack of Frenzy, your pet automatically uses their special attack (Bite/Claw/Smack) with increased damage.
    • Aspect of the Wild has been redesigned – Aspect of the Wild now fires a Cobra Shot at your target and another nearby target. While Aspect of the Wild is active, Cobra Shot’s Focus cost is reduced by 10, and each Cobra Shot fires a Second Cobra Shot at a nearby target.
    • New choice node below Aspect of the Wild:
      • Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 5 seconds.
      • Cobra Shot damage increased by 30% while Aspect of the Wild is active.
    • Several talents shifted around past the first gate due to the above changes, but the tree’s structure is very similar.
  • Marksmanship
    • Dead Eye now also reduces the cooldown of Kill Shot.
    • Windrunner’s Guidance has been lowered to 25% critical strike damage bonus.
    • New choice node below Wailing Arrow:
      • Wailing Arrow resets the cooldown of Rapid Fire and grants a charge of Aimed Shot.
      • Wailing Arrow now fires 5 wind arrows at your primary target, and up to 10 split between any secondary targets.
    • Crack Shot lowered to a 1-point talent.
    • Calling the Shots and Eagletalon’s True Focus have swapped spots.
  • Survival
    • Coordinated Assault, Spearhead, and related talents should be working.
    • Explosive Expert tooltip updated, it has no interaction with Kill Shot and is just some cooldown reduction to Wildfire Bombs.
    • Birds of Prey has been redesigned – Kill Shot now strikes up to 3 extra targets while Coordinated Assault is active.
    • New choice node against Birds of Prey: Bombardier – The cooldown of Wildfire Bombs is reset when Coordinated Assault is activated, and when it fades.
    • Guerilla Tactics increases the initial damage of Wildfire Bombs by 50% (was 100%).
    • Fury of the Eagle once again grants 50% critical strike chance against targets below 20% HP.
    • Ruthless Marauder increases the HP threshold for increases critical strikes by 5% per rank rather than increasing critical strike chance.