Don't punish players for not logging daily

#1 - Feb. 8, 2022, 2:11 p.m.
Blizzard Post

A good chunk of people dislike the new reputation gain changes. If this is here to stay; at least make it so the reputation farm has some kind of “cap” that increases each day/week and make rares provide reputation on repeated kills. That way, we wouldn’t be punished for not logging a day and farm 1 week-worth rep in a few days by playing alot (on days we can log in and play).

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Community Manager
#13 - Feb. 10, 2022, 9:40 p.m.
Blizzard Post

In the WoW Community Council forum, Chimes outlined additional changes we’re making to reputation gains:

We want rares to feel like a bonus rather than an obligation, so the reputation earned from rares is being decreased from 15 or 30 rep each to 10 or 15 rep each.

Along with that change, because we don’t want to reduce the total incoming rep, we’re increasing the reputation of other sources to compensate: world quests will award 125 instead of 100; Antros, the world boss, will award 500 instead of 250; and the twice-weekly quest “Patterns Within Patterns” will award 500 instead up 250. The net effect of this is that this will be a small increase in the total potential rep gain each day, and rares will take up a much lower proportion of those gains. This will allow players to feel like they can be done for the day earlier without significant long-term cost, while still allowing those players who want to push harder some incentive to do so.

Players who feel the need to reach Revered by week 5 and get the legendary memory as soon as Chapter 7 ends should now be able to rest assured. Even without killing a single rare, it should be comfortably achievable to reach that level in that timeframe.