Dungeon Training

#1 - March 7, 2019, 9:52 p.m.
Blizzard Post

Do any of you foresee quite a lot of arguments in dungeons when it comes to shifting play-style from ‘run in and AoE’ to mark and crowd control?

Many players that didn’t experience Classic or even BC will, by no fault of their own, simply not know that this is often necessary.

One possible example would be a ‘Classically trained’ tank taking their time, marking targets, asking for CC etc, only to be raged at by a DPS not knowing this is necessary, or even an impatient DPS pulling.

Another may be a player who was late to the party (WOTLK or later) simply AoEing and breaking crowd control.

Due to not having an LFG system and the time it takes to actually put together a group and physically get to a dungeon, we can’t simply ditch the group and join another easily. What’s the best way to train players about the different approach to dungeons without causing too much confrontation?

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Community Manager
#17 - March 8, 2019, 1:45 p.m.
Blizzard Post

All about downranking those heals for maximum throughput. Oh the fun that will be had. :blush: