#0 - July 2, 2007, 9:06 p.m.
My priest buddy in 2v2 arena team is getting pissed at me (tbh, he is mostly pissed that he rolled a priest). He is getting pissed because I cannot for the love of whoever kill a flash heal spamming pally faster than... well... he runs out of mana. Which often is a matter of... well - it doesn't happen.
So. Whenever we meet a pally/warrior team, I give the pally a smack to see what he is made of. When I see my Deep Thunder hits him for 370 and that his hp meter - hardly - moved, I get this warm and cozy feeling - "Yes! A well geared holy pally!".
Now, having met quite a few of those (did 10 games this season, so no smart remarks on arena rating please), nowadays, I just go for the warrior, hoping that LoS will help us against pally heals.
AAAAAaaaaanyway. This was not what this thread was about. I have a simple question, and I really really would like answers to it, be it bad or good, so that I can relay this info to my "why don't you just pummel" - friend.
So. Is there any secret trick to bring down a well geared holy pally doing NOTHING but trying to stay alive (ie spamming his flashheal - regardless of my laughable 4 secon pummel) before he is out of mana?
I am fully aware of the "stun sequence" pummel->fear->intercept->pummel which can keep a pally from not healing for a while. However, there is no point engaging in that sequence (wasting fear) unless the pally is low enough on health. And this is the whole point of my post really: A well geared holly pally spamming his flash heal will NEVER go low on hp. Even with perfectly landed pummels.
So. Tell me, is there a secret?