And warlocks will continue to dominate pvp...

#0 - July 5, 2007, 12:56 p.m.
Blizzard Post
here is a post by a lock on the U.S forums.. i wont comment as he pretty much says it all

Why? Because we have almost every pvp ability out there

I am writing this to show why it's unfair to other classes that warlocks get some of the abilities that we get. Yes I am a warlock and i can also tell you that I have played every other class at 70 for a good amount of time and I have settled on my 70 warlock simply because I cannot be defeated.

Why we are so much better?

We have the best CC in the game- pvp wise. What else can keep you from controlling your character WHILE also dealing damage? They say fear has been nerfed. I have seen it last more than 10 seconds with 3 dots ticking and draining life. This is why i chose not to even use fear anymore in pvp unless im fighting more than one person. It has no cooldown. It breaks? cast it again.

We have counter spell. And yes its better than a mage counterspell! The pet runs on a completely different global cooldown system so i can cast my shadowbolt AND cs you at the same time! A mage would have to cancel cast to cs.

We have pets that help us more than other pet in the game. Do i see hunters pets counterspelling casters? Eating their buffs? Taking off harmful debuffs off themselves? didnt think so. Do mages pets cs? do they give them better stealth detection? do they last more than a minute? do they give them 70 resistance to all schools of magic? NOPE. Im not even going to start on discussing shamans elementals LOL

We have purge/dispel. I can send my felhunter on you and have it auto devour everytime you apply a buff. AKA druids that arent fast enough to heal after natures swiftness, pallys devine favor, priests inner focus or sheild, mage frost barrier, etc the list goes on. OR i can have it set to a macro that takes debuffs off me. Fear, sheep, hammer of justice, hunter trap, that list goes on as well. With an 8 second cooldown ppl cannot keep me cc'd for long. Not to mention everytime my pet eats a buff or debuff he is healed for almost 1000 hp and crit for 1300ish. Yeah we all know that was absolutely needed.

We have a form of Mortal strike. Curse of tongues- instant cast, spamable, decreases casting time of any cast by 50%. That is the same thing as reducing healing by 50% plus any other castable spell.

We have some of the best damage over time and direct damage. Everyone knows how rediculous dots can be so im not even going to discuss them. But just when I didnt think they could possibly make our DD's any better...
Self buffed I can hit shadow bolt for 1700 on a target without curse of shadows. I RARELY see a mage fireball hit me or anyone for that much damage. That being said Im not even discussing destruction warlocks DD im talking about a hybrid afflic/demo build here, as you may already have guessed.

Our HP pools are simply uncomprehendable. Blizzard blessed us with gear that gives us +70 stamina on one peice. But having a talent that increases our stamina gains by 15%? Thats just rediculous. so my +1000 total stamina becomes +1150 stamina. They dont even give that much to prot warriors.

Life tap: I never run out of mana. Ever. One life tap gives me about 1600 mana at the cost of about 1000hp which can be drained back quickly with 2.5 seconds of drain life.

We can heal ourselves better than any other dps class in the game. Even shadow priests. With 3 dots on the target my 70% interupt resisted life drain heals me for 405 a second over 5 seconds while also dealing 380 damage a second? Is that neccessary? Oh and MS or wound poison does not affect how much hp we get back from life drain what so ever. At the end of WSG, AV, AB i will show up with more healing than shamans and paladins.

Healthstones: mine heals me for 3.1k, 5k on criticals. Nuff said

Soul link: Better than defensive stance with warriors, shadow form with priests and any thing else in the game that reduces damage taken. Oh i forgot. It also increases my pets damage and my total damage by 5%. Soul link can also be looked at as an additional 20% HP! Some people might say all you have to do is kill his pet and he loses all of his buffs and soul link. Yeah try to kill my pet. My felhunter makes you lose 135 atp for every melee hit stacking up to 5 times + my curse of weakness if i feel mean enough. Good luck mages killing my pet with 140 resist to all schools of magic. Or if i want to I can just health funnel giving him almost 400 hp a second over 10 seconds. OH NO you somehow happened to kill my pet? I can .5 second summon another with the mana cost of about 200.

Dont even get me started on death coil. Instant 1000 heal giving me 3 seconds to do whatever i want.

I can slow you down even. Amp curse + CoEx = just as good as hamstring, slow, wing clip with a 36 yd range haha go figure.

Forgot to mention that every tick of my life drain or corruption has a 4% chance to give me an instant shadowbolt. Yeah we really need that. Not
#54 - July 5, 2007, 2:54 p.m.
Blizzard Post
Please stop creating these "nerf X and Y is overpowered" threads. You will benefit nothing from them, and you will only succeed in annoying those who play class X or Y.

If you think that something is bugged, faulty or just not right, then that is perfectly OK... But instead of resorting to annoy everyone by creating nerf threads, please be constructive and post concrete examples and actual data that support your claims together with constructive suggestions on how to improve or correct those the things you claim is bugged, faulty or just not right... More importantly, use the suggestions forum for that kind of threads.