Massive drink nerf!

#3 - Feb. 12, 2008, 12:39 a.m.
Blizzard Post
In the words of Mr Slave: "Oh, jesus christ...".
This better only effect PvP.
#45 - Feb. 12, 2008, 9:54 a.m.
Blizzard Post
Q u o t e:
I think this is a reasonable change in arena, but it seems a bit ridiculous that it affects PVE as well, waiting for mana is boring enough already in that context. There's no point slowing the pace of trash clearing etc. even further. Making this change arena only would be a good idea.


It is true that a change in 2.4 in regards to drinking. The intention is to offset some of the mana regeneration from drinking so that the mana gained from drinking will be less in the beginning of the duration, but it will ramp up and increase towards the middle and end of the duration.

It should be noted that we specifically made sure that there would be little to no change in the amount of mana regenerated by players, who drink between pulls or during gauntlet runs. There should be almost no difference in the amount of mana yielded if you sit to drink for at least 6 seconds, which most players do.
#59 - Feb. 12, 2008, 10:19 a.m.
Blizzard Post
Q u o t e:
Offtopic: Why is a link like the one in the OP's signature allowed?


It is not!
#85 - Feb. 12, 2008, 11:22 a.m.
Blizzard Post
Q u o t e:


Thanks for the explaination, is always nice to see blizzard answering us

but 1 thing is not nice...not nice AT ALL.

Like other players stated out, sometimes we cannot sit and drink for 6 seconds. Sometimes in PvE we do fast pulls so we have like 1-2-3 secs to drink nor more.

maybe we are in front of a boss and i miss 1000 mana, i sit and rink, but now i need SIX seconds to get it instead of 1-2 secs like ebfore.

6 seonds sit is not what most players do. is what ALL players do IF they have time. What happens if they dont have 6 seconds?


The way things work right now is that you will get a tick almost every two seconds when you drink water, meaning that you gain a fixed amount of mana approximately every two seconds.

After the change you will gain little to no mana after first tick(~2 seconds), the second tick(~4 seconds) will give you the normal amount of mana+66% extra and the third tick(~6 seconds) will give you the normal amount of mana+33% extra, and then it levels out after that. This means that you will still gain mana before the ~6 second mark (before the third tick), however it will be less than what you are used to now. At the ~6 second mark you will have gained as much as you would have before the change.

Q u o t e:
I'll tell u what happens. We will find ourselves without mana knowing that the reason is cos blizzard felt like nerfing all water ingame (instead of nerfing pvp water only) to balance Arena.

isnt it great?


The change is being made to have as little impact to PvE players as possible, but it has to affect all water as this fix applies to Arenas, battlegrounds, and world PvP, which will have specific emphasis in the upcoming expansion.

It is of course important that this change is being tested thoroughly, so we would like to ask you to please test it on the PTRs. If there are any bugs or problems with this change, please post your feedback on the Test Realm forum: http://forums.wow-europe.com/board.html?sid=1&forumId=11095