Shaman Builds and Talents

#0 - March 19, 2007, 8:34 p.m.
Blizzard Post
Since there's more and more topics of kind "what you think about this build", "what specc" or "is this talent any good", I've decided to make one topic where you will be able to see all vialable builds and description of talents.


*** Enhancement Focused ***


PvE 0/42/19 - DW Enhancement/Resto with Shamanistic Rage.
http://www.wowhead.com/?talent=GZVVbdVMsVuqox0et
Strong sides: + Heavy DPS on static targets, + Great support for other melle dpsers, + No downtime.
Weak sides: - Some aggro issues, - Very weak heals, - No Anti-CC hurts alot, - Lacks few survivability talents.


PvP 25/36/0 - 2H Enhancement/Elemental with Elemental Fury and Elemental Devastation.
http://www.wowhead.com/?talent=hE0zxfhoZVVfzE0sV0o
Strong sides: + Very good Melle, + Good Shocks and Fire Nova Totem.
Weak sides: - CC will hurt you ALOT, - Forget about combat healing, - Kill before get killed, simply as that.


PvP 0/36/25 - 2H Enhancement/Restoration with NS.
http://www.wowhead.com/?talent=GZVVfzE0sV0oZxbet00s
Strong sides: + Good Melle burst damage, + Pretty nice survivability.
Weak sides: - No anti CC, - Not as high damage as with kamikaze build.


PvP 0/40/21 - DW Enhancement/Resto with NS.
http://www.wowhead.com/?talent=uZVVfzV0sVuqZxoet00o
Strong sides: + High melle DPS, + Pretty decent survivability due to Healing Focus and NS.
Weak sides: - Crowd Controll > You.





*** Elemental Focused ***


PvE 41/0/20 - Elemental/Resto for raiding with ToW.
http://www.wowhead.com/?talent=hE0zVs0qAotZx0ek0x
Strong sides: + Nice support for casters, + High ranged DPS.
Weak sides: - Very crappy survivability (No Healing Focus/NS, EotS might help a bit)


PvP 40/0/21 - Elemental/Resto with Lightning Overload and Nature's Swiftness.
http://www.wowhead.com/?talent=GEczVcMoqsxZxcbp0xo
Strong sides: + Very nice ranged burst, + Sometimes you slay opponent within second :), + Decent survivability.
Weak sides: - Might go OOM in longer fights.


PvP 39/0/22 - Elemental/Resto, with Unreleting Storm.
http://www.wowhead.com/?talent=hAczVcMqisZZxcbt0xo
Strong sides: + High survivability, + Unreleting Storm will let you fight for much longer.
Weak sides: - Not as high burst as with LO.




*** Restoration Focused ***


PvP 18/0/43 - Restoration/Elemental, Shocking Healbot - the best duel specc.
http://www.wowhead.com/?talent=hxcdxbZZxcbtVcstez
Strong sides: + Very good survivability, + Amazing healing abilities, + At least some damage from Shocks and Fire Totems.
Weak sides: - Not as good healer as full resto, - Still low damage.


PvP 8/0/53 - Restoration PvP Healer Specc.
http://www.wowhead.com/?talent=GxcZZEc0tVested
Strong sides: + Unkillable, + Can do some damage with Shocks.
Weak sides: - Dispeling ES will hurt you.


PvE 0/3/58 - Full Restoration.
http://www.wowhead.com/?talent=uZhZEfxtAestcd
Strong sides: + You can solo heal everything that can be solo-healed, + Huge survivability.
Weak sides: - No DPS.


_______________________________________________________________________________________-

Talents:

* - Crappy talent, really not worth to invest anything there, you'd be better with placing these points anywhere else.
** - Average talent, pick if there's nothing better.
*** - Very good talent, really worth to pick.
**** - A must have, pick no matter what, core ability for certain tree!


Elemental Talents

# Convection (****) - Reduces mana cost of your LB/CL/Shocks by 2/4/6/8/10%
Awesome talent, less mana cost equals more mana to spare which is always needed.

# Concussion (****) - Increases damage done by your LB/CL/Shocks by 1/2/3/4/5%
Must have if you're planning to go deeper into Elemental.

# Earth's Grasp (*) - Increases HP of your Stoneclaw by 25/50% and radius of Earthbind by 10/20%
Poor talent, even after Stoneclaw upgrade it's better if you invest points somewhere else.

# Elemental Warding (***) - Reduces damage taken from Fire, Frost and Nature effects by 4/7/10%
Nerfed from 15%. Still a pretty solid option, reduces that 8k pyroblast flying at your face by 800 damage, in longer fights this will save you alot of HP.

# Call of Flame (**) - Increased damage done by your Fire Totems by 5/10/15%.
Understimated by many, can be very good if you combine it with Improved Fire Nova Totem aswell, add Totemic Focus and you have another nice source of (AoE) burst damage.

# Elemental Focus (****) - After scoring a crit with your offensive spell, your next offensive spell will have its cost reduced by 60%.
New version of Clearcast is better than old version once you reach 18% crit on Lightning Spells, which you nearly have naked at 70 lvl.

# Reverberation (**) - Reduces cooldown on your shocks by 0.2/0.4/0.6/0.8/1 second.
Shocks costs alot of mana, but their effects, especially Earth Shock's are priceless. Good talent but 5 points seems to be a bit too much when there are better talents around.

# Call of Thunder (****) - Increases your chance to score a crit with Lightning and Healing spells by 1/2/3/4/6%
Incredibly good talent alone, but it leads to Lightning Mastery which is even better. Core talent of Elemental Tree, stupid to not have.

# Improved Fire Nova Totem (**) - Reduces delay before your Fire Nova Totem triggers by 1/2 seconds and decreases threat generated by Magma Totem by 25/50%.
If you put two points here, you will finally have AoE totems that aren't getting destroyed within second.

# Eye of the Storm (***) - 33/66/100% chance to gain 6 seconds of uninterruptable casting after GETTING CRITTED.
Good talent, especially for PvP where casting pushdowns are really annoying (just think about BM hunters, brrr...), but got it's uses in grinding aswell. Resilience does NOT prevents from gaining EotS.

# Elemental Devastation (*) - Your offensive spell crits will grant you +9% crit with melle for 10 seconds.
Pretty wierd talent, why would you want crit chance on your melee attack as elemental? And why would you want to invest into spell crit gear as enhancement? Seems like this talent's purpose was to boost kamikaze build shamans, in old PvP/Tier2.5 gear.

# Storm Reach (***) - Increases range of your LB and CL by 3/6 yards.
Situational, but really handy, especially in PvP and solo grind, where it lets you release one-two extra LB's more before foe will reach you.

# Elemental Fury (****) - Increases damage caused by your Fire Totems and offensive spell crits by 100%.
Amazing talent, your crits will do twice as much damage as hits!

# Unrelenting Storm (**) - Converts 2/4/6/8/10% of your intellect into mana/5.
Pretty good talent but it could be much better. With five points here, and 500 intellect it will be equal to 10 mana every second while casting, so a bit better than your mana spring totem. Worth to pick for longer fights, like raids.

# Elemental Precision (***) - Increased your chance to hit with spells by 2/4/6% and reduces threat generated by 4/7/10%.
Not the best choice for PvP, and you shouldn't have any problems with reaching hit% limit vs equal level targets. Thought it's an awesome choice for PvE, especially 10% threat reduction! Certainly a good spend 3 points if you're a PvE DPSer.

# Lightning Mastery (****) - Reduces cast time of your LB and CL by 0.2/0.4/0.6/0.8/1.
Guess I don't have to tell you how amazing this talent is? Puts your main source of damage, LB on 2 seconds and CL on 1.5 second cast time. It does not reduce ammount of spelldmg gained by your LB/CL.

# Elemental Mastery (****) - Your next offensive spell will turn into crit for no mana cost.
Picking this will give you a 3 min CD nuke, useable together with NS. Wiping your opponent's butt with Chain Lightning crit, who think's you're pretty dead as OOM is just pricess ;-).

# Elemental Shields (**) - Reduces chance of getting critted by melee and ranged attacks by 2/4/6%.
Very good for PvP'ers, since as we all know shaman will be always focus fired in PvP. Pretty wierd that it prevent's EoTS from proccing, fix it already please?

# Lightning Overload (**) - Your LB and CL will have 1/2/3/4/5% chance to instant cast on same target, indentical spell at no cost.
You might say "woaah, just like sword specc!" but it's disliked by people, and Im not suprised why. Very low proc chance, so you can't rely on it in PvP, and in PvE getting LO on first hit might be dangerous. Would be a pretty good if not fact it's tier8 talent, with pretty much same effect as tier1 talent - Concussion!

# Totem of Wrath (**) - Another Totem, this one increases your party's chance to hit and crit with spells by 3%.
It's not that bad, but still very poor for a 41 talent point, especially when you have to choose between NS and ToW... It's a Fire Totem, so can be used with Wrath of Air. Skip it, if you're going to PvP only/mainly.


Enhancement Talents

# Ancestral Knowledge (*) - Increases your maximum mana by 1/2/3/4/5%.
Very poor talent, maybe 5% mana seems nice, but how much is it? Not even enought for one healing wave, and once you use this "bonus" mana, it's gone. Only reason why you might want it, is to reach next talent tier.

# Shield Specialization (*) - Increases your chance to block attacks with a shield by 1/2/3/4/5% and increases the amount blocked by 5/10/15/20/25%.
Blocked Attack cannot crit, so this might help a bit with survivability.
#223 - July 31, 2007, 6:21 p.m.
Blizzard Post
This thread has been added to the “Informative and useful Shaman threads” compilations sticky: http://forums.wow-europe.com/thread.html?topicId=305841000&sid=1