Ending the 2v2/3v3 dominance of Druids

#0 - Jan. 15, 2008, 1:09 p.m.
Blizzard Post
I know, I know, I'm an imba lock and should just be fine in 2v2 e.g. I should team up with a druid. Well this isn't my main, see my sig. I'm a whinemage at heart.

You can pretty much all admit that 2v2 is currently dominated by druids; the never ending mana pool, the undispellable CC, uncounterable heals, travel form, immune to poly, invisible at the start, immune to snaring blah blah blah. Perhaps you like PvP this way. Personally - and for the rest of the community who don't play druids - it's getting kinda ridiculous.

The top 2v2 combos are currently:
Resto druid, warlock
Resto druid, warrior
Resto druid, Hunter (drain team)

I don't mind that mages aren't in a top team combo, they can do OK with a rogue partner and that's fine. The problem is that at the least it should look something like:
Resto druid, warlock
Priest, warrior
Enhancement shaman (lol), paladin

We should have a mix of classes, not just 3 teams based on the unstoppable druid healer.

Here's my idea to change you guys:

Change Cyclone to increase the mana cost to 15% of your base mana.
- It stops the irritating chain spamming of the best CC in the game
- Druids might actually have to cast Innervate
- It would make playing a druid more skillful
- Not so punishing for ferals


At the same time, I'd like to see a change to feral to make it more viable - Feral has always been an exciting and dynamic pvp spec but currently it's sucking. I admit I don't know enough about the details of feral druids to say what it is that they need to become more viable, please give your own ideas.

Thanks for reading

#66 - Jan. 16, 2008, 2:10 p.m.
Blizzard Post
Q u o t e:
I know, I know, I'm an imba lock and should just be fine in 2v2 e.g. I should team up with a druid. Well this isn't my main, see my sig. I'm a whinemage at heart.

You can pretty much all admit that 2v2 is currently dominated by druids; the never ending mana pool, the undispellable CC, uncounterable heals, travel form, immune to poly, invisible at the start, immune to snaring blah blah blah. Perhaps you like PvP this way. Personally - and for the rest of the community who don't play druids - it's getting kinda ridiculous.

The top 2v2 combos are currently:
Resto druid, warlock
Resto druid, warrior
Resto druid, Hunter (drain team)

I don't mind that mages aren't in a top team combo, they can do OK with a rogue partner and that's fine. The problem is that at the least it should look something like:
Resto druid, warlock
Priest, warrior
Enhancement shaman (lol), paladin

We should have a mix of classes, not just 3 teams based on the unstoppable druid healer.

Here's my idea to change you guys:

Change Cyclone to increase the mana cost to 15% of your base mana.
- It stops the irritating chain spamming of the best CC in the game
- Druids might actually have to cast Innervate
- It would make playing a druid more skillful
- Not so punishing for ferals


At the same time, I'd like to see a change to feral to make it more viable - Feral has always been an exciting and dynamic pvp spec but currently it's sucking. I admit I don't know enough about the details of feral druids to say what it is that they need to become more viable, please give your own ideas.

Thanks for reading



Please use the suggestions forum for posts like these instead of provoking others on their own class forum... I am sure you do not like it when other classes are nerf-calling in the Warlock forum!