The concept of content ..

#0 - March 11, 2010, 10:45 a.m.
Blizzard Post
The idea of all should be able to see the content is like putting a "skip mission" tool into an adventure game.

whenever i want to go to the next lvl i allways want it to be a challenge, i wont go onto any website to get any cheats for devine health or unstoppable power ... what is the fun in that?

the content is sure nerfed to get more into the game, but i seriusly doubt that u will be able to get anymore players when wow allready has. ever thought about it could go the different direction? where the casual player demands challenge for a change?

i begin seeing players who started in wotlk who want the game to become harder..

watch out blizzard.. thats all im gonna say..
#2 - March 11, 2010, 10:57 a.m.
Blizzard Post
Whilst you've raised some interesting points, they're rendered somewhat moot by the lack of content you've cleared yourself. Don't take this the wrong way, a view and opinion is something you're completely entitled too and certainly something we welcome on the forums, but one I feel is skewed by the lack of content complete on your 80s.

Balancing the challenge of content is very tough with such a broad spectrum of players who enjoy time in the instances of Azeroth. We're still working on finding a way to please as many folks as possible, and we're getting closer all the time. :)
#78 - March 11, 2010, 12:42 p.m.
Blizzard Post
Ok, it seems I've given a few people the impression I went out of my way to be rude with my earlier statement. That certainly was not the aim, and apologies for anyone who has been offended by that. Since this thread is spiralling gradually down a path we'd like to avoid, so let's try and get it on track with some discussions about the original theme of the thread. We're always interested in seeing you guys draw comparisons and recite what you like and dislike about the route the game is taking.
#80 - March 11, 2010, 1:11 p.m.
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Q u o t e:
Not rlly , they can judge on the difficulty of the content they already have done. A game's difficulty isn't determined by the end-end game content only.
I'd like to say something on that front. I feel this isn't exactly right, but that's my view. I firmly believe a good benchmark for a game is indeed the later content. To deem a game as easy before rising to the challenge of the tough stuff is similar to saying to a restaurateur 'My meal is going to taste terrible, I do not like it' when having only had a piece of the starter.
#98 - March 11, 2010, 1:51 p.m.
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Q u o t e:
But what if [...]
A question that begins on this note is very speculative, and isn't really going to achieve anything constructive, I'm afraid.
#114 - March 11, 2010, 2:11 p.m.
Blizzard Post
Last chance to keep this on track, enough fingers have been pointed now.
#124 - March 11, 2010, 2:45 p.m.
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Q u o t e:
anyways im pointing out generally that the content should be more "interresting" to enter for persons who have accomplished. i dont like the whole "heroic" mdoe idea unless its another instance wich are only heroic mode, wich would be annaunced that it was heroic only so some newfound guilds wont walk mindlessly inside that place ;)
How would you like to see things change? What would make it more interesting for you? Genuine questions. :)

I get the idea you're looking for content at a level that means only the cream of the crop with a great deal of time can have a good chance at tackling it, or am I off the mark?