10/12 - Recent In-Game Fixes

#0 - Dec. 10, 2009, 1:49 p.m.
Blizzard Post
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit: http://forums.wow-europe.com/thread.html?topicId=10453475326

25/01/10

Blood Prince Council
  • Prince Keleseth will no longer melee players. So if you get knocked into Keleseth or happen to move by him, he won't swipe in between his casts and kill a non-tank.
  • The first Shadow Resonance should appear earlier in the fight, which will allow the Keleseth tank to have more orbs on him or her if Keleseth is empowered second instead of third. We didn't want which Blood Prince was empowered second to be a major element of the difficulty in the fight.
  • We reduced the melee damage for the Princes by 10% for the 10 player difficulty. They were doing less damage than the 25 player before the hotfix, but this change lowers the damage further.
  • Empowered Flames will now run out of power after shooting fewer firebolts in the 10 player difficulty. We did not change the initial impact damage.

Blood-Queen Lana'thel
  • The Blood-Queen is no longer spawned until the Blood Princes dies. This will prevent any unfortunate entry of her highness while a raid is fighting the Blood Princes. The initial hotfix for this causes the Blood-Queen to not spawn at all in a particular circumstance, but this was also fixed last night.
  • We increased the duration of Essence of the Blood Queen to 60 seconds in 25 player difficulty, and 75 seconds in 10 player difficulty. A strategy developed for managing the Essences throughout the fight that involved intentionally killing a player, and this change addresses that strategy. The new timing does interact with some of her other abilities in new ways, but there are methods that players have to lessen that impact.
#1 - Dec. 11, 2009, 12:41 p.m.
Blizzard Post
Previous In-Game Fixes

10/12/09
  • Onyxia has settled down and is once again killable and flying in the proper areas during phase 2.
  • Icetouched Earthragers casting Avalanche now deals appropriate damage.
  • The quest “Keeping the Enemy at Bay” is now completable.
  • Totems are no longer targeted by chain effects as intended.
  • The Death Knight chest piece, Scourgelord Chestguard, has been updated to reflect appropriate tanking statistics.
  • Emblem of Triumph quartermasters now give one Emblem of Conquest in exchange for one Emblem of Triumph.
  • The NPC Usuri Brightcoin in Dalaran now gives one Emblem of Triumph in exchange for one Emblem of Frost.
  • Bosses no longer respawn in the new Frozen Halls 5 player dungeon after being defeated.
  • Scourgelord Tyrannus now heals to full when the encounter begins.
  • The chance for epic items to drop off trash mobs in the Icecrown Citadel raid dungeons has been reduced.
  • The chance for epic items to drop off trash mobs in the Frozen Halls 5 player dungeons has been reduced.
  • Running up the ramp at the end of the 3rd encounter in Halls of Reflection will no longer disconnect players.
  • Trading soulbound items will no longer make them appear as lost.
  • Improved Counterspell now triggers Burning Determination as intended.
  • The Call to Arms: Warsong Gulch daily quest is now properly offered to players of all levels.
  • The quest “No Mercy for the Merciless” can now be completed as intended.


11/12/09
  • Onyxia will now move at a normal speed when performing a Deep Breath.
  • Players will no longer die while zoning into Icecrown citadel as the Gunship event resets.
  • The Battered Hilt will show it’s appropriate faction-racial restrictions.
  • Hunters, Rogues, and Shaman will once again be able to roll need on off-hand weapons when the need before greed looting system is active.
  • Earthen Power now properly removes snare effects.
  • Hunger for Blood now increases a rogues damage by 10% down from 15%.
  • The Ephemeral Snowflake trinket now has a very short cooldown to prevent it from restoring inappropriately large amounts of mana.
  • The Shadow damage from Scourge Strike will no longer be able to critically strike. The physical component will continue to be able to critically strike.
  • You are now able to recast Mind Flay after missing with the spell without receiving a “This spell is not ready yet” message.


15/12/09
  • In Ulduar, the Salvaged Demolisher’s Hurl Boulder ability will now properly ignite tar.
  • Vault of Archavon bosses are again able to be hit by area of effect abilities.
  • Chains of Ice is no longer limited to a single target. In addition, when Chains of Ice is used on a snare immune target with Everlasting Winter talented, it will once again apply Frost Fever.
  • Druids will now be able to shapeshift out of a spell-reflected Entangling Roots spell.
  • The trinket Ephemeral Snowflake will now be triggered by all healing spells.
  • The players’ Gunship will now appropriately dock after achieving victory.
  • Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.
  • Everlasting Affliction can now refresh the duration of Corruption on a target when the Warlock casts Shadow Bolt. This talent also refreshes the duration of Corruption with Drain Life and Haunt.


16/12/09
  • Quel’Delar in now unique equip.
  • Naxxramas can now be cleared in any order for the Immortal and Undying achievements.
  • The drop rate for the Battered Hilt has been increased.
  • The Skeletal Slave in the Pit of Saron has had the ability to drop the Battered Hilt and other random drop epics removed.


17/12/09
  • Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
  • Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during the encounter.
  • Players with the quest “Wrath of the Lich King” will now properly receive quest credit.
  • Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
  • Lord Marrowgar is now tauntable.
  • The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.


18/12/09
  • Everlasting Affliction can now refresh the duration of Corruption on a target when the Warlock casts Drain Soul.
  • Sweeping Strikes will now only trigger once per whirlwind rotation of Bladestorm.
  • Players will now receive appropriate credit for the Full House achievement.


04/01/10
  • The mail Bloodsunder Bracers have had their appropriate socket bonus added.
  • The proc on Zod’s Repeating Longbow should no longer reset auto shots. /li]
  • The gear requirement for heroic Halls of Reflection has been increased


05/01/10
  • The Lady Deathwhisper encounter has seen the following changes in the 25 player normal version: mana pool has been reduced, the health on all adds has been reduced, and Adherents will wait a little longer after spawning before they start casting.
  • Interrupting a fireball being cast by the Ymirjar Flamebearers in normal and heroic Pit of Saron will no longer make them instantly cast Hellfire.
  • The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.
  • The Oculus loot improvements posted here have been made:http://forums.wow-europe.com/thread.html?topicId=12025295932


06/01/10
  • The proc for the item, The Last Word, has been greatly increased to allow for more continuous uptime.
  • The NPC Margrave Dhakar in Icecrown will properly respawn if killed while doing the quest, The Flesh Giant Champion.
  • Wyvern Sting no longer triggers the extra shot effect from Zod's Repeating Longbow.
  • The Oculus had some additional changes made. The Planar Anomlies during the Eregos encounter will have a shorter duration and do reduced damage, some of the drakes above Varos’s platform have been removed, and the drakes controlled by players will move a little faster.
  • Players can now send a whisper to a player from another realm that is currently in their party.
  • The Invigoration buff from melee attacks using the Heartpierce dagger will now grant twice as much resources as before. It now grants 2 rage, 4 energy, or 120 mana every 2 seconds for 10 seconds.


07/01/10
  • Deathbringer’s Will trinket will now proc haste as a replacement for armor penetration.
  • The val’kyrs spawned by the Nibelung staff will now always hit with their smite attack and their damage has been increased for both normal and heroic versions of the staff.
  • The chance for the proc to activate on the Black Bruise weapon has been increased.
  • In the Rotface encounter, big oozes should now properly combine.
  • Rotface’s Acidic Blood and Festergut's Acidic Blood now function appropriately through the use of the group looting and master looting systems.


08/01/10
  • Rotface’s hit points have been reduced in the 10 person encounter.
  • Stealthed rogues should no longer trigger traps in Ice Crown Citadel from long range.
  • The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.
  • The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.


12/01/10
  • The Growing Ooze Puddles in the Professor Putricide encounter will no longer continue to grow while players are stunned.



13/01/10

Professor Putricide
  • This fixes an issue where the Mutated Transformation and Mutated Plague ability were doing significantly less damage in 25 player mode than intended. Mutated Transformation was actually doing less damage in 25 player mode than in 10 player mode!
  • In a separate hotfix affecting both 10 and 25 player modes, Tear Gas should no longer cancel player abilities such as Devotion aura. Instead of being totally immune, players now take 99% less damage. This also means Heals over Time spells will continue to work while Tear Gased, Dispersion will grant mana, etc.


22/01/10
  • Blood Queen Lana’thel will only be available after the Blood Prince Council is defeated.
  • Blood Queen Lana’thel's Essence has a longer duration.
  • Kinetic Bombs no longer aggro Blood Queen Lana’thel during the Blood Princes encounter.
  • Blood Queen Lanathel should no longer cast Vampiric Bite on pets.
#2 - Jan. 25, 2010, 12:43 p.m.
Blizzard Post
25/01/10

Blood Prince Council
  • Prince Keleseth will no longer melee players. So if you get knocked into Keleseth or happen to move by him, he won't swipe in between his casts and kill a non-tank.
  • The first Shadow Resonance should appear earlier in the fight, which will allow the Keleseth tank to have more orbs on him or her if Keleseth is empowered second instead of third. We didn't want which Blood Prince was empowered second to be a major element of the difficulty in the fight.
  • We reduced the melee damage for the Princes by 10% for the 10 player difficulty. They were doing less damage than the 25 player before the hotfix, but this change lowers the damage further.
  • Empowered Flames will now run out of power after shooting fewer firebolts in the 10 player difficulty. We did not change the initial impact damage.

Blood-Queen Lana'thel
  • The Blood-Queen is no longer spawned until the Blood Princes dies. This will prevent any unfortunate entry of her highness while a raid is fighting the Blood Princes. The initial hotfix for this causes the Blood-Queen to not spawn at all in a particular circumstance, but this was also fixed last night.
  • We increased the duration of Essence of the Blood Queen to 60 seconds in 25 player difficulty, and 75 seconds in 10 player difficulty. A strategy developed for managing the Essences throughout the fight that involved intentionally killing a player, and this change addresses that strategy. The new timing does interact with some of her other abilities in new ways, but there are methods that players have to lessen that impact.