#0 - Dec. 13, 2009, 12:38 a.m.
Working as intended, so it seems. Every starting area has been altered to weed out the evil aggressive newbie-killing mobs. Kill Garrick Padfoot for you, the Defias criminal? Sure, no problem, he is standing there picking his nose anyway. Yes, he's got some friends, but they'll just look at you with a stupid grin on their faces as you attack their leader. Oh, and do you want to pick up some grapes for me? The Defias standing around them are not exactly violent, but well, they smell a bit bad so I don't want to go there myself. Thanks.
Seriously, I love this patch, but of all the changes to make the game easier, this has to be the most stupid one. I was fond of the micro-dungeons in the starting area's. It's a great way for new players to learn how to pull carefully without too much chance of it going wrong (the aggro range in the starting area was never really high). Now it's just a walk in the park, as you enter those caves and camps you just have to kill one mob, the level 5 end boss - for the rest, just strut around and take whatever solves your quest and then move on, only to discover that the mobs in the next area suddenly start to hurt. No harm done, probably, because guess what, dying before level 10 lost its penalty!
I mean, making the game easier and more casual-friendly is one thing, completely destroying any challenge in the early levels is another. This is just laughable. I think I died once in a starting area, and that's when I started playing 4.5 years ago. I almost feel insulted as a gamer. I mean, come on Blizzard, we can handle it. :)