#0 - Aug. 22, 2009, 10:01 p.m.
The next step is to create a 2D layout of the dungeon that shows how players will flow through the dungeon, where the encounters will be, and any specific points of interest.
We then begin the process of blocking out the dungeon and creating a 3D structure following the layout. This version is playable in the game. We check the scale of the dungeon many times at this point to ensure it gives the proper feeling and atmosphere for players going through it.
In the final stages, we work on interactive objects like doors, elevators, and destructible objects. Through this whole process we work very closely with our art team to ensure everything looks great.
The next phase is where we create encounters. It always starts off with a brainstorm of ideas, so everything we can think of is a possibility. During this brainstorm we also try to identify any new tech that we can use in the encounters as well as new art. It is very important that we provide variety from one encounter to another and really determine what will be fun for players to experience.
To bring these ideas to life we use a propriety tool called “Wowedit.” Yes, we really went all-out with the clever and original names for our tools. We use this tool for creature placement, spell/ability creation, and any scripting that needs to be done for an encounter, such as phases where different things are happening.
After that, it’s playtesting time! The design team always plays the encounters first, as we will often require a lot of iterations before we’re satisfied with them. It then moves on to testing by our quality assurance department and eventually on our Public Test Realms. During testing, we listen very closely to all the feedback that comes in; something may sound fun on paper but turn out differently when playing.
We are committed to the quality of our work and know our players have high expectations for everything we create. To fulfill this we try to not only create great epic dungeons but always aim to make each one better than those that have come before.