Pvp outnumbering solution

#0 - July 20, 2009, 9:22 p.m.
Blizzard Post
Outnumbering is something that pisses most people off. It's not fun to be facerolled by 3 players and you know you can barely do a thing about it. On the misry battlegroup the hordes are allways facerolled by alliance due to outnumbering. We are mostly 11 hordes vs 40 alliance with 30 of them dressed in AQ40 gear. It's not kinda fun to join a BG that you allways loose in and where you barely get any honor at all, since they are so many you can't bring down even a single tower.
1 year ago we at least where 40 vs 30 normally, but due to all losses ppl just get pissed and never return.

Not only horde players like me dislike this, alliance players also does since they barely get anyone to fight. So, i had some chat with some horde players and alliance players to come up with a solution to BG's where outnumbering is very common.

The solution is the following: If a team is outnumbered so that thier amount of people is at half of the maximum amount of players of thier side or lower, the outnumbered team recieves the same amount of honor as the outnumbering team recieves from caputring a flag, tower or a banner point. However, points gained by kills is not gained.
For example: 40 alliance vs 20 hordes in AV. Alliance destroyes tower point and gets 42 honor for that, in the same turn the hordes also recieve the same amount of honor due to thier weak numbers.

This idea is what most people i have asked has thought to be the best, and this idea is not just for 60 players, it will work the same way at 80.
Hopefully this idea will bring more players to the BG's due to that they will at least earn something on going in even if thier chances of winning are low. They may not get 3x marks as the winner team, but rather to gain some honor than nothing at all accept 1 BG mark.

Some people have though asked me what happens if the other team gets filled up with more people during the battle if they started as outnumbered, a simple answer: the honor ways goes back to normal.
People whine about ''they are so many more'' well, this solution could actully bring the end to that, cause at least you get what you want (unless you're a twink looking for pawning poorly geared ppl).
You may come and say: ''it's not fair that they get honor for what we destroy even if we are more'' - well, have some heart and think of them, if you're unlucky they will stop sign up due to all losses and then no one of you get any honor or battleground mark and above all, a good time.

So please blizzard, many people are fighting with very bad odds, this idea could at least give them some hope, so please take it into consideration.

Please share your thoughts about this idea. Thanks for reading.

#8 - July 21, 2009, 1:52 p.m.
Blizzard Post
Although I have no comments on the suggested solution that has been presented in this thread, I would like to let you know that we do see the faction imbalance issue in the battlegrounds as a problem.

Some of you may have read the Battleground Q&A we did a few weeks back:
http://www.wow-europe.com/en/info/underdev/3p2/battleground-qna.html
In this Q&A, Cory Stockton mostly talks about the new battleground, the Isle of Conquest, but he also mentions that we are working on revitalizing the battlegrounds, which involves things like implementing rated battlegrounds, where good performance will earn experience and lead to higher quality rewards. I am fairly sure there will be more information available about this at BlizzCon this year, but it should be mentioned that we also plan to address the faction imbalance problem when we are ready to launch the rated battlegrounds system.