5.4 Resilience - Who's in the boat with me?

#1 - Sept. 13, 2013, 3:23 a.m.
Blizzard Post
So, up until a couple days ago... ahem... I felt I could hold my own quite well in PvP, and be of slightly above-adequate general assistance to my battleground team as a formidable follower of Demonology, blasting things, CC'ing - the usual thing...

...And suddenly, my DPS has plummeted. It was then that I began to do some further reading into the patch notes. Now, I'm the kinda guy that hates to be blindsided, and I try to stay informed, but even so, World of Warcraft tends to be one of the last things I look in to, and often I forget about it entirely. But, I at least try to look into the notes for upcoming patches. Typically when I read patch notes, I only look at the section most relevant to me and what I believe to be most likely to change - my class section, the Warlock.

But this time, now quite curious, I looked at the PvP section...

72% base PvP resilience.

...Holy... schnitzengruben... What?! Up from 65%, which I recall thinking was incredibly high to begin with after being raised from, what - 30% before that?

I've been doing Battlegrounds for a couple of days thinking I was simply failing to adjust to the changes to warlocks until I took a close look at my combat log, my stats, and then read this.

I feel as if I'm in a little row boat throwing pebbles at other players, who happen to be in aircraft carriers. Although I also feel more durable - but what's the point if I can't damage anything?

I do not pay some fifteen bucks a month so I can be screwed with like this...

Please tell me I'm not the only one in a little row boat...
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Community Manager
#17 - Sept. 18, 2013, 5:55 p.m.
Blizzard Post
The increase in base Resilience in patch 5.4 is meant to counterbalance the fact that Resilience is no longer on gear (and thus does not increase as players gear up).

Prior to 5.3, players' survivability would naturally increase with gear. We didn't feel that that was creating an environment that would encourage undergeared players to continue playing, so in 5.3, we moved Resilience off of gear and increased base Resilience.

In Patch 5.4, we needed to do something similar. Since player power is still increasing as players collect more gear, we needed to once again increase base resilience to keep things from getting too out of hand. You'll still feel like your character is improving as you gear up, this just makes sure you don't improve to the point where you're able to kill someone before they have an opportunity to respond.