"Shockadins" dont need a nerf ( why )

#1 - Sept. 3, 2012, 3:57 a.m.
Blizzard Post
Shock pallys dont need a nerf, the lvl cap increase and how things will scale come 90 will take care of it.. to be honest this is the time to be testing to just simply see if things actually work, not to worry about balance as it doesnt exist.

An example of absurd balance is last night I hit a rogue with holy shock for 112K this is with all CD's up and Zerker, but hey,, thats game imbalance.

Truth be told Healing is out of wack too, but again I think this like shockadins that will be balanced arround lvl 90 Health pools.

Things that need a nerf if you were to balance this game arround "NOW" would be

Healers ( all )
Shockadins.
Ferals.
Beast Masters.

The rest of the classes are ok at best, and a few spec's are terrible.

That is all.

The rest of the classes are "ok"
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Community Manager
#68 - Sept. 6, 2012, 9:48 p.m.
Blizzard Post
In a recent hotfix to the game, we reduced the base damage and increased the spellpower coefficient of Holy Shock.

We were seeing extremely high base damage at low levels, and made the change in such a way that it only has a moderate impact on characters at or near level 85.

By far, most of our effort is currently on level-90 balance, because that’s what’s important to most players. However, it’s not the only thing that’s important. We’re seeing some Mists of Pandaria changes causing a few balance problems at lower levels, especially in PvP. We’re working on fixing all such imbalances, and this is just the first of many changes. If you’re interested in discussing similar issues, I’ve just started a new thread about it them our class balance forum.

Details:
  • At level 10, Holy Shock damage has been reduced by 85%.
  • At level 85, with LFR gear, Holy Shock damage has been reduced by 39%.
  • At level 90, with normal raid gear, Holy Shock damage will be approximately equal.


The healing component of Holy Shock is unchanged.