#0 - Nov. 14, 2007, 10:18 p.m.
All it ever did was help groups better contain large pulls in 5 mans, and I have never heard anyone complain about it.
So, what gives?
Q u o t e:
I don't understand how there was such a problem with double trapping that it had to be stealth nerfed?
All it ever did was help groups better contain large pulls in 5 mans, and I have never heard anyone complain about it.
So, what gives?
Q u o t e:
I would understand this change if Traps weren't
1. Harder to use than other CC methods and
2. On a 30 second CD
My feedback is this: I don't like this change and believe it was totally unwarrented.
Q u o t e:
A piece of direct feed back:
Patch notes exists entirely and specifically to list the changes in a piece of software. Since this bug fix was intentional and planned there is no excuse for not listing it in the patch notes. To attempt to hide the information from the user base is disrespectful.
Time to own up, apologize for hiding the changes (and any other stealth "bug fixes" in any aspect of the game), and start creating proper patch notes.
Q u o t e:
Well here is the thing... This patch has been in development for a while now. Anybody who played a hunter in heroics would know that his is a major change to how our class functions. So there was plenty of time to get this into patch notes and let us know. Which leaves only three possible options...
1. This change was intended to be a stealth nerf, and the Devs hoped that by not mentioning it, they could slide it under the radar and into the game so they could later say 'oh yeah, well now that its in, you'll have to wait till next patch for adjustments' and promptly file 13 our complaints.
2. This change was thought of at the last possible second (read yesterday) and quickly thrown in. This would be very disheartening to know that major class changes receive so very little testing before they go live.
3. No one on the development team actually plays a hunter at 70 and does any heroics. So of course, when they decided to make this change they had no idea how detrimental it would be to the class. Therefore, since they didn't know how it would actually work, they didn't think it was major enough to be listed.
To be honest, all three of those scare me.. and make me worry for the future of this game.
Q u o t e:
Um.. pretty sure that fell under number 2. Last patch push... not tested on the test realms very long... let me edit the (read yesterday) to say... extremely recently.
I do appreciate you talking to us and accepting our feedback. I'm sorry if I sound um.. terse. I'm just frustrated thats all. Will you be able to compile this thread and show it to the devs? this is one bug fix a lot of us would rather have been left as a bug.
thanks
Q u o t e:
Sigh neth you keep responding to Morale issues with the patch notes.
Instead of responding to people who are trying to get our CC balanced like every other class.
Q u o t e:
I don't need a answer, the majority of us just wanna know that you read what I had to say and you are going to let the Development team know, and then come back to us with information on it.
Just like the Pet abilities thread, you comment in it but you don't report back with what you have received from the Development team.
Q u o t e:
This is why so many CMs get thrown under the bus. They report dutifully to the devs and the devs drop the ball everytime. So the CMs get blamed and flamed for it. Be very careful what info you pass on from the devs Neth. Kaydiem found that out the hard way when the devs told her "there is no cooldown bug".
Q u o t e:
Nethaera,
If you're still reading this thread (and I really hope you are) could you post to make sure we know you read it all the way to the end? It's a long thread, but there is a LOT of very good material in it.