#0 - Nov. 10, 2010, 7:29 a.m.
We have about the same rotation as in vanilla with 1 extra buff to manage as sub and 1 less as assassination, as for combat its pretty well broken.
We play about the same in pvp as we did in vanilla. Control the oponents actions until you can slip in for a fast kill and hope you dont run out of cds before that happends. (we can't stunlock from 100 to 0 anymore but its still the same concept). The biggest change was the nerf to our stuns.
we are still the most susceptible to damage in a stun.
we still spam our main cp builder (using hemo once a minute as sub dosent count) and then theres combat that once again is broken.
Is there reason so little has changed? Again combat is exempt from this but it is broken.
So the one rogue spec that had the most change became more monotonous (bg) and is broken dps wise.
this is mostly just venting my dissapointment in this and the coming expansion with the rogue class. There have been few changes overall to viable specs.
EDIT:Another question, is there a reason that the rogue class has gotten no real "pass" in either of the last 2 betas?
Yeah forgot about vanish, it still bugs out a lot with being able to be seen through it and sometiems not working at all, or being targeted even after use, and not dropping aggro.
Also even the magazine Beckett Massive Online Gamer describes it as.
Q u o t e:
the rogue class recieved a few tweaks here and there with Cataclysm, but nothing game changing.