#1 - June 17, 2011, 5:33 p.m.
"Necroed" Thread to as a Thank you to Ghost Crawler
I "appreciate" the explanations from GC, but this post should come before they start making adjustments not after. That gives the community something to focus their attention on because Blizz has already concluded from their data that certain things need to be changed.
Here's an example of what I would like to see immediately before starting changes for 4.3:
Theoretical GC Post:
I would like to give a quick overview of the balance areas we feel need to be addressed in in the next patch.
--== Death Knights==--
Blood: The blood tank isn’t working the way we had initially intended. A lot of this has to do with their mastery talent, but also their disease application. As with all of the other tanks, the rotation should not be as complex as their DPS counterparts as they have a lot of other things to keep track of. We hope to simplify the complex nature of the blood tank and may be replacing the mastery with something more straight forward.
Frost & Unholy: The damage spread between these two specs was abnormally wide until last patch. The nerfs to frost pushed Unholy ahead once again. However, the spread is tighter than ever. As I mentioned previously, I do look forward to a discussion about how close two specs have to be before players play the one that is most fun rather than the highest dps.
--== Druids ==--
- Balance: Damage is lacking relative to other casters in PvP. Their heavy reliance on casted spells and limited mobility really shows in competitive situations. However, we feel they are "in the right ballpark" in PvE. So we will be trying to directly address mobility for PvP reasons.
- Feral DPS: Feral DPS has sacrificed several "sacred cows" to the balance gods, and we appreciate the sacrifices as they have brought us closer to balanced. We didn't adequately compensate Ferals for mobility losses during prior changes so we hope to improve their PvP mobility. Conversely, we over-estimated the effects STR had on damage output and damage is now scaling much faster than it otherwise should have.
- Feral Tanks: Bears seem to be having more problems during the initial agro grab than their peers. We will exploring ways to boost initial agro generation. Additionally, bears suffered the most when we normalized health pools and were not compensated enough on the mitigation front. While we made improvements last patch, it fell short of our expectations and will again be looking for ways to improve survivability.
- Resto Druids: We feel resto druids are currently in the right place. They should still feel very much the HoT healer, but not at a sizeable expense to their direct healing capabilities. We hear a lot of calls for druids to get a mitigation cooldown, however should this happen healers should know that it would come at a hefty toll on healing output.
--== Hunters ==--
All Specs: The implementation of focus has significantly impeded hunters in all PvP situations. It is likely you will see a number of iterations to help hunters become a more respected DPS class in PvP. We are considering removing the minimum range. However, damage will scale based on distance from the target. You will see a new feature that looks much like the druid eclipse bar. This will measure your “accuracy” based on distance to the target.
The highest damage point will be at 20 yards, and the lowest damage points will be at 40 and 0 respectively. We have not yet concluded the penalty for being too close or too far from the target.