5/5 Alpha Build Design Notes

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Game Designer
#1 - May 6, 2016, 2:36 a.m.
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Hey all,
We have another alpha build going up today, primarily focused on bugfixes.

Notable changes focused on classes:

  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
  • General – Tuning has started! A very rough pass has been made over all classes to get them into the same ballpark. Note that we have not yet finished a first tuning pass on artifacts yet; some specs are still significantly under- or over-powered with full artifacts. At this point, class mechanics are firm, but not necessarily set in stone yet.
  • Protection Paladins – Revisions to Judgment, Avenger’s Shield, Consecration, and Shield of the Righteous, and Hammer of the Righteous, to create better gameplay. Seraphim readded as a talent.
  • Brewmaster Monks – Gift of the Ox changed to trigger more reliably, and not trigger more often at low health. This effect has been moved to a talent, replacing Secret Ingredients. Expel Harm readded as a baseline ability.
  • Retribution Paladins – Holy Wrath talent replaced with a new version of Sanctified Wrath.
  • Marksmanship Hunters – Vulnerable revised to not snare the target.
  • Artifact Trait Status – Mechanics are firm at this point, but not necessarily set in stone. An initial tuning pass is still ongoing. Some noteworthy changes include:
  • Retribution Paladins – Divine Tempest and Echo of the Highlord tweaked.
  • Brewmaster Monk – Active ability revised to grant a defensive benefit.
  • Unholy Death Knight – Active ability revised to not overlap with Army of the Dead.
  • Arcane Mages – Active ability revised to be attached to a target, instead of the ground.
  • Broken Shore – Now ready for testing by Horde! We'd especially love to hear feedback about how it feels with both Horde and Alliance in there together. Please post feedback here: http://us.battle.net/wow/en/forum/topic/20743715325
  • Order Hall Campaigns – We’re ready to test the campaigns (including Missions) for a few additional classes:
  • Druid
  • Priest
  • Warrior


Thanks, and we look forward to your feedback!

Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20743754371

EDIT: Added one additional change to Mark of Aluneth.
EDIT: Updated with link to Broken Shore feedback thread.
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#6 - May 6, 2016, 3:13 a.m.
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05/05/2016 07:55 PMPosted by Cirno
Gives me some hope that Mark of Aluneth will get changed, though I'm still fairly sure it'll go through as is.


It turns out that I missed a change, and Mark of Aluneth did change significantly this build. Updated the OP with that note as well.
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#10 - May 6, 2016, 3:21 a.m.
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  • The new park is pretty.
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    #14 - May 6, 2016, 3:31 a.m.
    Blizzard Post
    05/05/2016 07:51 PMPosted by Wokou
    Traditional: raid testing info would be welcome if possible. Even a no would be nice to know.

    There will not be raid testing tomorrow.

    But Mythic dungeon fans are in for a treat.
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    Game Designer
    #21 - May 6, 2016, 3:41 a.m.
    Blizzard Post
    There's a thread up here for any feedback on the new Broken Shore experience: http://us.battle.net/wow/en/forum/topic/20743715325

    It might be a slightly bumpy ride, but we're looking to test out how it plays with Horde and Alliance both in there together now.