#1 - Oct. 1, 2015, 2:03 a.m.
09/30/2015 09:31 PMPosted by SamikaySeems fine really, target audience for Normal will appreciate the changes and the world keeps turning. It's probably a fine line between tweaking numbers so that the mechanics don't feel threatening and then wondering "well, if no one cares about them anyway - why have them". Difficult problem.
09/30/2015 09:38 PMPosted by SabodWho is the target audience for Normal?
I thought it was friends and family groups?
Has it now changed to pugs with minimal co ordination and no voice comms?
In broad strokes, there are three distinct types of groups that participate in organized raiding:
- Friends and Family groups: These are social groups that exist for reasons besides raiding, but whose players would like to venture into raid content together. This type of group is inherently inclusive, and will not organize its roster according to specific class needs, nor is the group likely to criticize or remove players based on performance. Members of this type of group prioritize playing together.
- Raiding guilds: These are groups that have formed for the purpose of raiding. These are the majority of guilds that you’ll see recruiting in Trade chat or on realm forums. These groups will generally look for specific classes based on roster needs, and will expect a certain level of attendance or performance. Members of this type of group prioritize experiencing and learning the content.
- Hardcore raiding guilds: An extreme subset of the previous category, these are the guilds of players whose ethos drives them to be the best at games they play, and who are willing to dedicate time and energy to maximize their results. Guilds of this type will recruit and maintain a roster based primarily on performance, and will expect raiders to optimize their characters. Members of this type of group prioritize competition and success.