6.0 Raid Lockout Question - Starting Boss?

#1 - Oct. 9, 2014, 6:57 p.m.
Blizzard Post
Does anyone know how the starting boss on Normal/Heroic raid lockouts will work when 6.0 drops?

e.g. If you hop into an ongoing raid that is 4/14 completed and kill through 8/14, if you form another raid group later in the week and are the raid leader, will you be starting on Malkorok? Or will it start you fresh on Immerseus since you didn't kill the first 4?

If anyone has any info on this it would be much appreciated.

EDIT: I guess an easier way of asking this is if we will be starting after the Last boss you killed vs. starting at the First boss you haven't killed?
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Game Designer
#9 - Oct. 15, 2014, 5:54 a.m.
Blizzard Post
The loot-based lockouts should be in place on Normal or Heroic for Siege of Orgrimmar, and should work a lot like Flex partial clears did in 5.4: based on the leader's lockout, with bosses despawned from the start until reaching the first one the leader hasn't killed (so, e.g. if a leader has done Immerseus and Norushen but somehow was not saved to Protectors, their instance would begin with Immerseus dead, but Protectors and Norushen still alive).

More or less, you should be able to pick up where you left off in Normal or Heroic, and if you enter a different instance where a boss you've already killed still lives, you can help out but you won't get loot.

From the above, it sounds like there may be some bugs here. It's a complex system, and a big part of why we converted Siege of Orgrimmar to use the new system in 6.0 was to make entirely certain that we work out any glitches before Draenor raids commence. We'll look into it.