#0 - Feb. 24, 2009, 1:35 a.m.
Q u o t e:
Here is a mini Enhancement enchant update. I know you guys have been itching for this for awhile. It just took the designers some time to sit down and discuss the issue, and then I had to catch up with the discussion after being out.
1) The extra AP for the Windfury Weapon Glyph is not intentional and I believe has been hotfixed.
2) Our goal is WF / FT on main hand / offhand.
3) Our goal is Enhancement generally favors slow weapons for main hand / offhand.
4) To satisfy 2 & 3, we are normalizing flametongue's damage to weapon speed. If you use a fast weapon now for FT, your damage will come down. If you use a slow weapon, your damage will come up. Please keep that in mind as you continue to gear up preparing for patch 3.1.
5) Our intention with these changes is not to nerf Enhancement damage overall. However, we are concerned that Enhancement PvE damage is quite high (compared to where other classes are in the 3.1 space) so it's possible that we will end up lowering your damage slightly. But the changes outlined above are not intended to do that.
6) Overall, we are really happy with the basic attack rotation of Enhancement. Shamans are pushing the buttons we want them to push and generally doing what we expect. PvP utility is still something we are looking at however.
Q u o t e:
If your question is will the Windfury Weapon glyph in 3.1 provide an additional chance per swing of triggering the proc by 2%, the answer is yes (subject to continued testing of course). We just thought the difference with and without the glyph was too great at 5%.
We don't believe with these changes we will see a lot of FT / FT setups, but you are welcome to try and convince us otherwise. :)
As far as the dps target for Enhancement in an idealized PvE setting, yes you should be just below the rogues, mages, locks and hunters and even with warriors, DKs, druids, etc. On some fights you will do better than that and on some you will do less. Really talented Enhancement shammies with excellent gear should be topping the meters. Less-talented Enhancement players will do a whole lot worse. This is still a whole lot higher than the target we had for you in BC.
For me personaly being structualy under the DPS of rogues, mages, locks and hunters while on the other hand not bringing the unique buffs anymore like in TBC isn't appealing. This is strengthend by the state of Enhancement-PvP. I was apperently stupid enough to think Blizz would never in the end keep Enhancement-DPS lower then other real damagedealers AND take away our unique bufs at the same time. This will in my opinion be the cause for a huge drop in Enhancement's being available for raids, something that is already taking place.
GC's remark about "Really talented Enhancement shammies with excellent gear should be topping the meters" is ofc only working when you are in a mediocore guild then. In my guild i probably wont be "topping the dps-meters" because im surrounded by alot of other good real dps'ers.
Im on the same road again as i was in TBC, disapointed and bored with my favorite class/spec. But this time im not going to wait and "trust" Blizzard to "fix us". They are clearly heading in a certain direction which will cause an even further downfall of this spec. After 4 years for me it's time to handover the stick. ;-)
Edit: Why the hell make me do less damage then real dps'ers just because im a hybrid? Im not able and/or needed to do anything "Hybridisch" in raids as an Enhancement. The only "Hybridisch thing" i sometimes need to do is drop a freeking Poison/Disease Cleansingtotem lol. I can hardly emergency-heal, can only offtank when all my cooldowns are of cd and thats it... (DK's and Warriors are way better OT's then an Enhancement is... )
Slorkuz edit: thread title