Flats (T500 Main Tank) [OW Team] Suggested Changes

#1 - Nov. 1, 2021, 3:16 a.m.
Blizzard Post

Thanks to MING-13669 for their thread on the topic. Being as it was very bare-bones in both formatting and not updated, I decided I could do both to further the conversation.
You can find the original thread here:

Disclaimer:
The list is meant for brainstorming ideas. Not all of them were from Flats, several were from chat, and Team 4 is meant to pick and choose to try what sounds good. NOT pick all of them.

Roadhog:
• Health reduced from 600 to 400
Scrap Gun - • Reduced pellet damage to minimum required to combo Squishy (225) heroes.

Take a Breather - • Healing reduced from 300 to 200.
• Damage resistance reduced from 50% to 30%.

Chain Hook - • Damage increased from 30 to 50 (or 100).
• Cooldown increased from 8 to 10 seconds.
• Resets on kill?

Reinhardt:
• Immune to stuns while shielding.
• Armor increased from 200 to 225.
• “Iron Wall”, passive, reduces all damage to Barrier Field by 25%
Barrier Field - • Health increased from 1600 to 2000
OR
• Recharge rate increased from 200hps to 300hps

Charge - • Now has better steering control.
• Now cancellable by pressing the button again.

Firestrike - • Now has an additional charge.
• Damage per charge reduced from 100 to 80.
• Projectile Speed increased from 25 m/s to 50 m/s.

Earthshatter - • Stun duration increased from 2.5 to 3 seconds.
• Initial impact crater now inflicts 400 damage?
• Now does massive damage to Barriers?

Zarya:
Primary Fire - • Now lightly pulls enemies toward it.
• Minimum damage increased from 75 to 90.

Secondary Fire - • No longer damages herself.
• Now charges up like Symmetra’s, but for more damage.

Particle Barrier
& Projected Barrier - • Health increased from 200 to 300.
• Duration increased from 2 to 3 seconds.
• Charge per damage blocked reduced from 0.2 to 0.1.

D.Va:
There are two changes I do not have context for. “Radius increased by 20%” and “Range increased by 12.5”.
There is no context or abilities listed for these.

• “Phone Home”, active, D.Va calls for a pick-up back to spawn.
• “Emergency Eject”, passive, D.Va gets ejected 15m upwards, 10m in the direction she holds down.
Boosters - • Movement speed increased from 118% to 150%.

Micro Missiles - • AoE damage increased from 1.5m to 3m.

Melee (Baby Form) - • Damage increased from 30 to 200.

Self-Destruct - • Can now be controlled remotely.

Wrecking Ball:
• Can now jump 100% higher.
• Hammond (THE RAT) is 100% bigger.
Quad Cannons - • Ammo increased from 80 to 100.
• Damage now scales from 1.5 - 5 to 2 -4.

Grappling Claw - • Damage reduced from 50 to 30 at High Speed.
• Now has a maximum attachment time of 3.5 seconds.

Adaptive Shield - • Now gives ultimate charge when shot.
• Cooldown reduced from 15 to 12 seconds.
• Duration increased from 9 to 12 seconds.
• Shields per enemy reduced from 75 to 50.

Piledriver - • Cooldown reduced from 10s to 8s.
• Can now be activated from jumping.
• Damage reduced from 20-100 to 15-80.

Minefield - • Now gives (more?) vertical knockback.

Orisa:
• Can now charge?
• Health reduced from 200 to 150 (total now 400).
Fusion Driver - • Movement penalty increased from 30% to 50%.

Halt - • Radius increased from 5 to 8 meters.
• Cooldown reduced from 6 to 4 seconds.

Fortify - • Can now be headshot while active.
• Duration increased from 4 to 6 seconds.
• Damage resistance reduced from 40% to 30%.

Sigma:
• Health increased from 300 to 350 (total now 450).
Experimental Barrier - • Size reduced by 15%.
• Shield now instantly-castable?
• Health reduced from 700 to 400.

Kinetic Grasp - • Now moves 50% slower during channel.
• Percentage of damage absorbed reduced from 60% to 35%.

Accretion - • Now says “Yep” upon completion.
• Can now be Reflected and destroyed by Defense Matrix or Accretion.

Gravitic Flux - • Now gains slow-falling after the cast finishes.

Winston:
• Now deals 100% more damage against Deployables, including Barriers.
Tesla Cannon - • Ammo consumption reduced per target affected:
(5% for 2, 10% for 3, 15% for 4, 20% for 5, 25% for 6).

Jump Pack - • Jumping damage increased from 1 to 50.
• Landing damage increased from 1-50 to 1-75.

Primal Rage - • Swing speed increased to 2 per second.
• Total health increased from 1000 to 1500.


Feel free to discuss these changes below. Keep in mind that some (like Reinhardt’s 2 Firestrike charges for reduced damage are parity changes, and were already seen on the Overwatch 2 Playtests). In addition, according to what was said in-stream these are to be taken with a grain of salt and none are guaranteed to see testing by Team 4, let alone to be implemented.

This updated list was made at 11:15pm EST, October 31st, 2021.
If he updates the list again on Stream or on Youtube, this may become out-of-date.

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Community Manager
#60 - Nov. 1, 2021, 5:17 p.m.
Blizzard Post

That’s actually the point :slight_smile:

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Community Manager
#62 - Nov. 1, 2021, 5:23 p.m.
Blizzard Post

What an interesting thought