(Super) Global healing debuff in OW2?

#1 - Sept. 28, 2021, 3:45 a.m.
Blizzard Post

id link the video directly on here but language…but this hasnt been mentioned anywhere and its absolutely something people will want to hear…Andy if youre around i wouldnt mind some clarification on here/this

summary - according to super there is a healing debuff applied for 4 seconds after you take damage (not sure if hes referring to a specific hero or just in general)

Super on Healing “debuff”

Edit - more about 4 comments down

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Community Manager
#129 - Sept. 28, 2021, 6:41 p.m.
Blizzard Post

I’ve been following this thread since it popped up last night. I sat down with the hero design and balance team this morning to talk about why we’re testing this change:

Josh Noh: this goes back to what we discussed previously: with a change to 5v5, heals were just too effective in combat due to the fact that Tanks in general provide more damage than what they mitigate.

Another possible approach would be individually nerfing each support Hero’s healing output, which could result in out of combat healing taking significantly longer. Because we’re still in internal testing, we could take this more broad sweeping approach, which helps us more quickly establish new baselines for individual support Heroes.

I do want to caveat: this is only a test change, and per Lead Hero Designer, Geoff Goodman it’s “unlikely to make it through to the live game, as it is now”.

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Community Manager
#154 - Sept. 28, 2021, 7:01 p.m.
Blizzard Post

I do know from my conversations with Geoff and Josh that we’re not looking to increase healing right now though, and it makes sense to use the test environment to establish new baselines to work against.

Caveat: I’m not a designer.