Your Easiest Solution

#1 - Sept. 2, 2013, 5:22 p.m.
Blizzard Post

Post here 1-5 improvements to the game that you think would be the easiest for ANet to implement and would improve the game a lot. Here’s mine:

1. Flatten out the rank curve, just like the PvE levelling curve.

2. Glory/Rank can no longer be gained from hotjoin and Custom Arenas. Only Team and Solo Arenas.

3. Hotjoin is now only 5v5.

#15 - Sept. 2, 2013, 10:41 p.m.
Blizzard Post

3. Add a way to spectate tournament games but make it delayed by 5 min instead of watching it live.

Since it’s late and I’m here, want to quickly debunk this one. This is like a year+ work minimum for an entire team of engineers, and may not even be feasible in our game engine.

Just to give some perspective on why stuff that often seems so easy to do, often times isn’t being done.

In general great thread though folks, keep the suggestions rolling =)

#21 - Sept. 2, 2013, 11:24 p.m.
Blizzard Post

Please don’t tell me scaling down or removing AI HP bars/names from spectator (Probably the single-most important thing for improving the game’s viewability, http://ultraimg.com/images/9KU2V.gif ) is 1 year of development time?..

That one is perfect for this kind of thread, and something I think you’ll hopefully see soon here. It’s clear when watching games there are areas that need improvement to make visibility easier to allow people to watch and understand what’s going on, that’s a big one that jumps right out at you for sure.

#24 - Sept. 2, 2013, 11:26 p.m.
Blizzard Post

So I shouldn’t expect a replay mode nor observer mode a la gw1 anytime soon. K, is automated tournaments like gw1 hard to implement?

Just so we can get some perspective…

Yes, that’s also very hard to implement, but will be a great addition to the game down the road!

#36 - Sept. 3, 2013, 12:25 a.m.
Blizzard Post

Since everyone else is suggesting visual improvements,
Necromancer marks, IMO, should have a distinct signet-ish icon when casting. I mean, as it stands, every mark is pretty much equally deadly and you’re forced to dodge each one no matter which it is, but it would be nice to know if their Reaper’s Mark went on cooldown or not for example.
When versing a Warrior, when I react and dodge his Eviscerate or Hammer Burst, I know I’m safe for the next 9 seconds (unless he weapon swaps) and can act accordingly.
Against a Necro? I can’t possibly count their cooldowns…because, well, they all have the same animations..

This is assuming ANET doesn’t want to spend the resources to completely rework the Necro’s animations.

Nods, I agree. Some of those are hard to see, or all use the same animation.

The marks themselves may have different effects once they’re placed on the ground, but that doesn’t help if the mark instantly hits you or an ally.

#40 - Sept. 3, 2013, 12:52 a.m.
Blizzard Post

Since everyone else is suggesting visual improvements,
Necromancer marks, IMO, should have a distinct signet-ish icon when casting. I mean, as it stands, every mark is pretty much equally deadly and you’re forced to dodge each one no matter which it is, but it would be nice to know if their Reaper’s Mark went on cooldown or not for example.
When versing a Warrior, when I react and dodge his Eviscerate or Hammer Burst, I know I’m safe for the next 9 seconds (unless he weapon swaps) and can act accordingly.
Against a Necro? I can’t possibly count their cooldowns…because, well, they all have the same animations..

This is assuming ANET doesn’t want to spend the resources to completely rework the Necro’s animations.

Nods, I agree. Some of those are hard to see, or all use the same animation.

The marks themselves may have different effects once they’re placed on the ground, but that doesn’t help if the mark instantly hits you or an ally.

Or, better yet, simply emphasize the color glow of the hand which swings while casting (Chillblains and Putrid have this but are barely noticable/distinguishable)
Make it similar to Heals or Moa/Mass Invis which are readable even on Asuras most times.

Countless number of games against Necros and 400+ games on Necro and I only just now noticed they had this “hidden” feature.

Nods. The reason you’re noticing the heal/elites is because they have their own cast effects (the blue glow for the heals, for instance) when they’re used. If we put that on all the marks, that’s 5 more skills using those effects…which means you’d no longer be able to differentiate them.