You can't spectate a room if it's full...

#1 - April 30, 2013, 6:41 p.m.
Blizzard Post

So what’s the point?

Spectator mode = oh that guy killed me so I’ll drop off my team and leave them one man short while I watch this guy?

This is just silly, you should be able to spectate players even if the room is full.

Spectators should not count as part of the active player base on the server, they should be seperate.

#14 - May 1, 2013, 9:55 a.m.
Blizzard Post

This is intentional for performance reasons. We’ve been very clear on the limitations of the in-game spectator mode and how it is not a global observer mode. An observer mode that allows thousands of live viewers is much more difficult and complicated technology. What we have will still go a long way in fostering community building, learning, and shoutcasting.

#27 - May 1, 2013, 10:21 a.m.
Blizzard Post

so basically if someone hosts a tournament with all of the top teams, they can only invite 10 people to watch and everyone else has to find a stream… lol, yea that will really build the community.

Yup, and while some shoutcasts are fine Id much rather have control of my own camera and look at what I find important, not someone else.

that is the whole point of observer mode, to be able to have your own control, view peoples stats/specs, etc. With the way it is setup, unless you are friends with the top teams, you will be relegated to watching a shoutcast/stream and hope you don’t miss whatever time they have to actually inspect the players. All we got was basically a shoutcast mode. Oh you play a thief and want to watch the thief? sorry streamer is focusing on the mesmer and ele.

Yup, I agree. The individual implementation of spectator mode is great. How they set up who can view as a spectator for a given arena is absolutely terrible. A complete step backwards from their working implementation of this feature in GW1 which is now what, 7 years old?

Guild Wars 2 is a completely different game. You cannot take Gw1 features and just drop them in a brand new engine. Gw1 was a simpler game, which made observer mode less complicated than how it would work in Gw2. For example, Gw1 did not use Havok. Of course we would all love observer mode, but this is certainly a step forward, which is better than nothing at all. The current spectator feature is still something we would implement anyways for added support of a neutral team. Plus it allows us to start iterating on shoutcasting UI.

#46 - May 1, 2013, 11:15 a.m.
Blizzard Post

… which is better than nothing at all…

Ahh the new found mantra of A-net. If you continue down this path, all of these little choices of “better than nothing” will lead inevitably to people taking the choice of nothing and moving on.

Like I said, we needed this technology anyways. It’s great that it can fill some of the roles of observer mode before we actually have observer mode

#53 - May 1, 2013, 11:55 a.m.
Blizzard Post

… which is better than nothing at all…

Ahh the new found mantra of A-net. If you continue down this path, all of these little choices of “better than nothing” will lead inevitably to people taking the choice of nothing and moving on.

Like I said, we needed this technology anyways. It’s great that it can fill some of the roles of observer mode before we actually have observer mode

So is this then confirmation that a full observer mode with a higher limit of concurrent viewers is actively being designed/developed/tested?

It must be a disconnect in communication. I assumed, his original comment meant that there were technical limitations preventing observer mode. Now it sounds like it is something they are working on…Clarification please.

There are definitely technical limitations we have not solved.