Guild Wars 2 breaks the two million sales mark
So if all 51 available gw2 servers had equally distributed players that would be around 40.000 per server. ( 2.000.000 / 51 = 39.215 )
Each WvW map supports up to 500 players and maybe with recent improvements 600 per map aka 200 players per server. So with 4 maps that’s 800 concurrent players per server, so basically even if out of 40.000 players per server only 20% plays at same time thats 8.000 players -> so out of those 20% only 10% will be able to join while the rest will wait in ques for hours and hours ?
Please consider rechecking your strategy cause you are betraying players but not doing anything as the fact is even if everyone is distributed equally we wont have 5, 6h ques but 1, 2h and imo thats still unacceptable.
The alternative is doing nothing for couple of more week’s and wait for players to get fed up and quit.
