wrong Mission in Personal Story

#1 - July 2, 2013, 3:23 p.m.
Blizzard Post

I couldn’t find anything yet about that so i will report that here.
When you play the personal story you have to decide in"A Light in the Darkness" what you fear the most, i decided for my Team loosing the respect to me and while i was going further in the story i noticed that i got the wrong mission “Strinking Off the Chains” and i know that because i already played with that storyline aswell. So that messed up my Character because i wanted to play anonther storyline. A friend of mine got the same Issue, also he got it a second time on some later Missions ans some other decissions, but he ended up in the Apatia Storyline aswell. I hope that will get fixed and the current Mission get changed to the right one.

#2 - July 2, 2013, 3:42 p.m.
Blizzard Post

Have you played any of the story steps with another player? There’s a known “bug” (in quotes because it works as designed, but it’s not terribly clear) where if you accept the story progress of another player, it will replace your fear choice with theirs.

#10 - July 3, 2013, 3:25 p.m.
Blizzard Post

Long technical explanation.

Player A chooses “apples” as their favorite fruit. Player B chooses “oranges”.

They do a story step together. At the end, it looks at the instance owner (the person who started the story step) and checks to see what their favorite fruit is to determine what their next story step is. Player B is asked if they want to accept the current story progress, if they do it will put them on the “Apple” step next, because that’s what the instance owner is on. So even though player B prefers oranges, they will be pushed down the apple story.

The game indirectly warns you by displaying what your next story step will be if you accept the story progress, but it’s not obvious.

I can’t tell from the original post exactly what happened, but I do know that this is how the player can get moved to the wrong chain.

Currently, there’s no way to fix this—customer service doesn’t have the ability to set a character on a specific story step.

#12 - July 3, 2013, 8:37 p.m.
Blizzard Post

There was a bug at release where a player who hadn’t picked a fear (because when they did “A Light in the Darkness” another player picked the fear) could end up on a totally different path from the other player because the system picked a “default” story step to do next. That was fixed some time ago.