Would changing the way stats are ruin PvP

#1 - Sept. 16, 2013, 12:24 p.m.
Blizzard Post

To be perfectly honest I don’t get stats in sPvP. This is the main reason why I don’t play sPvP all that much. Making a build is confusing. I don’t know what I am getting from what I am putting in. I understand PvE builds I don’t understand PvP builds.

In PvE a lot of pepole study and go by the following:
http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

Then they come into sPvP and they see …….. Not that. They now need to re-learn how to do their build. I can see how this can be frustrating for a lot of players.

So my question with those who do sPvP and make builds a lot is would it hurt to basically have the Top Tier gear freely given in sPvP and have the stat distribution like PvE. So we can move freely from PvP in WvW to PvP in sPvP without re-thinking our entire play.

How would ballance and everyone on a even level come into play with this?

#6 - Sept. 16, 2013, 1:01 p.m.
Blizzard Post

The balance in PvE vs PvP will always be different, but there are certain tools that will help make the swap less jarring once they are complete. What I’m talking about is templates. If you played GW, they had templates that you could create and share with friends both in the game and outside of the game.

These templates would save all of your characters stats (armor, weapons, traits, skills) so that you could click a button and everything would swap over. This is something we would like to do in GW2 to help players swap between different areas of the game.