Wish wvw was more like.

#1 - Aug. 15, 2013, 6:54 p.m.
Blizzard Post

The dark age of Camelot frontier, and some of the same mechanics like relics, movable siege, better choke points.

Fall damage should be buffed 200% that way people can use the environment and choke points without people being able to bypass by leaping off cliffs.

take alook at the map.

http://tekener.com/maps/

then goto frontier maps

#8 - Aug. 16, 2013, 12:32 p.m.
Blizzard Post

WVW needs a Darkness Falls. That is all.

But why?

#10 - Aug. 16, 2013, 12:43 p.m.
Blizzard Post

I personally would love to see WvW maps made for the zone they are from,

Yaks Bend for example is in the Northern Shiverpeaks, the map should be mountains/snow etc etc, the garrison should be extremely hard to cap/control, whereas camps further out should be easier to take unless protected etc,

Sorrows Furance, was in the Southern Shiverpeaks, yet was underground, a map for this should say have the garrison underground, again difficult to attack, yet supply camps outside on the surface as less difficult.

Crystal Desert, clue is in the name I guess, you see where im going with this,

Personally each world should be different, and the envading world should have to really battle hard for control, something like this would be game changing, and I personally wouldn’t care if it took them 2-3 years to achieve this, but its a time investment problem I guess, as im sure its been looked at.

That is really awesome, but with 51 total servers, that would require more maps than we currently have in the game. Which wouldn’t be feasible in anything shorter than years, several in fact. I’m hoping we can at least start introducing some variety, maybe even different home maps, sometime relatively soon, but this version is essentially unworkable.

#16 - Aug. 16, 2013, 12:53 p.m.
Blizzard Post

WVW needs a Darkness Falls. That is all.

But why?

It doesn’t have to be Darkness Falls exactly, but a “mechanic” needs to be introduced to the stale state of WvW. I’m not saying it isn’t fun it can be, but I think it could be a whole lot more than one blob fighting the other spamming 1.

That’s more the crux of my question. I totally agree that we can and should add more to this part of the game, but I’m not convinced that Darkness Falls would do it. As a WvW player would you really be excited about a map that takes you out of WvW and does something else? Or would you rather have changes to WvW proper? I know how I feel.

#18 - Aug. 16, 2013, 12:57 p.m.
Blizzard Post

I personally would love to see WvW maps made for the zone they are from,

Yaks Bend for example is in the Northern Shiverpeaks, the map should be mountains/snow etc etc, the garrison should be extremely hard to cap/control, whereas camps further out should be easier to take unless protected etc,

Sorrows Furance, was in the Southern Shiverpeaks, yet was underground, a map for this should say have the garrison underground, again difficult to attack, yet supply camps outside on the surface as less difficult.

Crystal Desert, clue is in the name I guess, you see where im going with this,

Personally each world should be different, and the envading world should have to really battle hard for control, something like this would be game changing, and I personally wouldn’t care if it took them 2-3 years to achieve this, but its a time investment problem I guess, as im sure its been looked at.

That is really awesome, but with 51 total servers, that would require more maps than we currently have in the game. Which wouldn’t be feasible in anything shorter than years, several in fact. I’m hoping we can at least start introducing some variety, maybe even different home maps, sometime relatively soon, but this version is essentially unworkable.

I hear what your saying, so instead could, ( 6 different maps ) and each week, in the 3 server matchup each server is handed a random map, ( all different ) and its changed weekly, this would mean mass tactics on a weekly basis,

Week 1
Team A – Map 4
Team B – Map 2
Team C – Map 1

Week 2
Team A – Map 6
Team B – Map 4
Team C – Map 3

Hope that makes sense.

Map 1 – Northern Shiverpeaks ( garrison on a mountain )
Map 2 – Crystal Desert
Map 3 – Ascalon
Map 4 – Fire Islands/Orr
Map 5 – Magumma Jungle
Map 6 – Southern Shiverpeaks ( garrison underground )

I also realise there are servers that do not follow the names of the areas from Guild Wars, but you seen where I was going with it.

Again I know it would require a huge investment on time, and its something that should probably have been done before release etc, but sometimes great ideas don’t show up until after, for the time I play GW2 I hope to see something like this.

Thanks

That does seem more reasonable. When/if we start on additional home maps, we will very much be looking to vary the gameplay and feel of them. It’s my hope that each new borderland will improve upon the previous and if we do well enough we might be able to have enough to build a rotation. That is a long way off, if ever, though. We will definitely be looking for ways to make new maps unique, no matter how many we make.

#24 - Aug. 16, 2013, 1:53 p.m.
Blizzard Post

I was actually depressed by that response. He said when/if. That means they defintely haven’t started on new maps. And they may never.

Don’t read too much into that type of wording. I’m just hedging because there are a lot of things we don’t talk about until they are close to release. We want to work on new maps and those maps are going to be awesome.