Why so much Skyhammer hate?

#1 - July 10, 2013, 5:38 a.m.
Blizzard Post

I think it is a really fun map that requires it’s own meta. the reason you would get insta-gibbed like most people complain is because they aren’t built properly for it. it is a map that brings a whole new skill level to the pvp in the fact that you now have environment effects to kill your enemies. I mean as a thief i get much joy from a well placed tripwire on a glass floor while i’m capping a far node.

All in all it has been alot of fun. some of the fights over the cannons are really tense and can be pretty clutch. The fact about this map is that it requires specific builds and awareness of your surroundings that alot of players currently don’t use or aren’t used to. Anet said themselves that they don’t want people using the same builds for every map and that it would be required to tailor yourself to the arena. this is a perfect example. It is a little early to be complaining about it. let people get used to the mechanics and figure out how best to play it before asking it to be taken out of rotation.

Personally i am thoroughly enjoying it. Especially funny when i watch S/D eles RTL straight into a hole in the ground XD

#113 - July 10, 2013, 2:59 p.m.
Blizzard Post

Keep discussing, but I’m curious: Would having templates alleviate the issue of not wanting to respec for certain maps?

We do see teams shift their comps around for certain maps (and it seems to be very effective), would this not be along the same lines?

Keep the feedback coming, this is great!

#126 - July 10, 2013, 3:49 p.m.
Blizzard Post

What I was trying to gauge by asking the template question was whether or not folks are open to changing their build if it was more convenient for them or if it was a matter of them only wanting to play one build for eternity. I can see that it’s a mix of both, now.

The reason why the Cannon control room is small is because the cannon itself is powerful so we didn’t want to make it easier for players to dominate the cannon and continuously hammer those on the field with no consequence. With that in mind, do you still feel the space is too small? Also, with the small space in mind, do you still feel that the shots should be dodge-able?

Are you guys saying that you would prefer to have a less powerful cannon that is easier to defend?

#137 - July 10, 2013, 4:31 p.m.
Blizzard Post

Med.6150, great points! To piggyback a little on what kirito.4138 said, are you also fine with having every map be a conquest map? Or do you think that new game modes would/should not require respecing as well?

I guesss what I’m getting at is, what is it about changing your spec that you do not like? Is it just having to learn how to play a different spec, or is it the idea of having to click all those buttons and change your gear around (ie helped with templates)?

#143 - July 10, 2013, 4:56 p.m.
Blizzard Post

Ok, that’s fair! Do you have any suggestions then, to maybe change the map a little to make up for classes that might not be as good at CC?

Someone mentioned making it harder, but not impossible, to knock people off the edge. Would something like that make you feel better about sticking to your class?

This is great feedback, btw. We really appreciate the constructive nature of these threads.

#148 - July 10, 2013, 5:04 p.m.
Blizzard Post

No knee-jerks here, just trying to get a feel for things! Thanks!