Why missions for guilds?

#1 - Feb. 26, 2013, 2:09 p.m.
Blizzard Post

Hello,

I am a player who doesn’t really like guilds. I like to play on my own, or sometimes with random players on online games but I really consider guilds as “not quite attractive”.

Yet, today I am downloading a patch of 500 mb containing missions, sounding pretty nice ; puzzles, hunts, rewards, all that stuff in Open World ; except that it’s for GUILDS only. WHY ?! I mean, half of your players probably don’t even care about guilds.

If people want to be owned by a leader, OK, if people want to follow some restrictions, OK, but don’t force others to get in a guild too if they want to taste the good content.

Well, those 500 mb are hard to take. I really hope next time you put some fun content for us, solo players, too.

#12 - Feb. 26, 2013, 2:25 p.m.
Blizzard Post

By offering a variety of content, we can have a game that lots of people can enjoy. There’s a lot of content out there, but there’s not a whole lot of things for a coordinated group to do larger than 5 people to do. Guild missions were made to remedy that.