Why Is This Concept So Hard To Grasp?

#1 - Oct. 21, 2012, 5:02 p.m.
Blizzard Post

Visual Aesthetic Rewards.

Seriously, I mean there has got to be people from City of Heroes/Villains, Champions Online and DCUO who understand this reward mechanic for armour and weapons is just a visual aesthetic with standardized numbers (in the case of those games, just skins you get rewarded for).

Heres what I mean, I recently stumbled into a guild chat where someone was complaining about the hard to earn legendary and how its pointless because its got the same stats as exotics.

I tried explaining to them what visual aesthetics was and if you want it go for it, if you don’t want it you can still go make it to sell it.

And before long into the conversation, someone else comes in and says Legendaries have higher stats than exotics, I face palmed at that point and pinged Twilight and an Exotic Greatsword from AC which have the same stats and was called a Troll.

So now being right and having facts backing up your claim makes you a troll.

Its really hard trying to explain to people the way gear works in Gw2 is if you WANT it you can get it, you don’t NEED to get it because it does not has higher numbers, guildwars2 is not a cookie cutting, number crunching, stand and slash game where you get rewarded with leet equipment for wasting your time on, its a game that makes you hone your skills and playstyle

With that said if the expansion adds more levels and higher tier gear I will flip a table

#47 - Oct. 24, 2012, 12:31 p.m.
Blizzard Post

Thanks for the feedback. As this thread has run its course, it’s time to be closed.