Why do waves of enemies come after me when I'm all alone?

#1 - Sept. 14, 2012, 6:32 p.m.
Blizzard Post

This is really garbage. I’m tired of either dying or running around in circles while npcs kill off everything. The personal story is terribad. I hate it and every time I have to face that many mobs I think of calling my credit card company and getting back my money for this game. I’m level 8 and facing waves and waves of mobs all alone. I can’t run that far away or I will be booted out of the instance, I can ‘t dodge enough because I have no endurance left. And you just had to copy WoW and give us breaking armor to make us even weaker. Really? I’m sure your fanboys will bash me for this but this game really stinks compared to the original Guild Wars. Those heart quests are incredibly dull and I miss having a decent story. Personal story isn’t worth the aggravation.

#2 - Sept. 14, 2012, 6:56 p.m.
Blizzard Post

I need specific information to know which story step to look at.
- Your current story step
- Your current objective
- Your character’s class and level
- Any specifics on the issue (too many enemies at once, tough boss, confusing objective, etc.)

#32 - Sept. 18, 2012, 3:14 p.m.
Blizzard Post

Honestly, vague answers like " all of them" are not going to get addressed efficiently. There are over 400 story steps, and when I get specific information like “X step in story Y was too hard for my Z character” I can go in, look at the story step, and make reasonable adjustments. If you look at other posts in this forum where we’ve received specific, detailed infomation on story steps that are too challenging, we’ve tried to go in and address them as quickly as possible. With 8 classes and a vast array of traits and utility skills, it’s extremely difficult for us to make every story step perfectly balanced for every player. (And “balanced” is a term that has vastly different meanings for different players.)

#35 - Sept. 18, 2012, 3:32 p.m.
Blizzard Post

No need to apologize, I didn’t intend to sound like I was chastizing anyone. : )

I’m just trying to be open and honest: I keep asking for specific information because it’s the most efficient way for me to tackle any problems. We are paying attention, and actively discussing some broader changes we can make, if that looks to be necessary. (It’s too early for me to go into specifics, though.)

#45 - Sept. 18, 2012, 5:39 p.m.
Blizzard Post

The English text is “Incapacitate the queen”, maybe it’s being translated incorrectly?

#48 - Sept. 18, 2012, 6:11 p.m.
Blizzard Post

Yeah I would have liked to have tied it to something specific like “Stun” to encourage some out-of-the-box thinking, but not all classes have access to a stun, so we had to make it just a beat-er-up. (Also if ALL you had to do was stun her, that’d be too easy.)

#66 - Sept. 20, 2012, 11:08 a.m.
Blizzard Post

My thief build is sword+pistol, with utility skills varying by level. Blind works wonders against both groups and single bosses. Black Powder will reapply blind for a few seconds in its area of effect. Pistol whip can lock down a single target. If I get in trouble, hide in shadows, smoke screen, and/or roll for initiative can save the day. (If nothing else, I can stealth for long enough to heal, which will stealth me again.) Ironically, I stumbled on the build with my “live” thief so I could take on skill challenges and veterans solo.

Now don’t get me wrong—I totally agree that some of the steps are too hard. I’ve played this game a lot, so facing 3 mobs at once is no big deal, but I recognize that it’s too much for most players, and the early steps (L1-20) in particular need to be toned down. But I simply don’t have enough hours in the day to play through every single story step and make adjustments, which is why I keep asking for specifics.

Also, not to start an argument, but expecting every story step to work for ANY build is not realistic. If you want to build a glass cannon, you can’t expect to never die, and you can’t expect your particular favorite build to work all the time.

#75 - Sept. 20, 2012, 1:02 p.m.
Blizzard Post

It’s really not as simple as it sounds.

A spawn group might consist of 5 creatures. “OMG!” you say “Make that 1 creature! Fixed!” But you might not realize that there are also 5 allied NPCs, so now this one creature is going to get swarmed and killed in seconds.

Or there might be 5 spawn groups of 1 creature each. If they spawn one at a time, no problem. But if all five activate at once, you have 5 creatures on you. An automated system isn’t going to catch that situation.

Or it might be a creature with a good attack that has a long cooldown between attacks, but does high damage. Alone, it’s not an issue, but once you start having two or more together, they can instantly “spike down” a player.

A large spawn group might be spread over a large area, so it might have a high count, but a low density. (Most of the “world” spawns are this way… A given spawn group might consist of 15 minotaurs, but they’re spread out across a mountain.)

And I’m sure I could keep coming up with more ways to break an automated system. That’s why I keep asking for specifics.

#82 - Sept. 20, 2012, 7:32 p.m.
Blizzard Post

Rakt should have been 28, I’ve adjusted him down. Some of the older bosses were upscaled to make them tougher, but later we got some other ways to buff them. In some cases, the old level boost was left in place AND the new buffs were added, which is making them a lot harder than we intended.

I’ll check out Early Parole tomorrow, I need to go home and feed my cat.