I keep seeing people shouting around that they are a “tank speced warrior” when they are lfg for dungeons.
What exactly are they trying to accomplish by building a difficult to kill character at the expense of damage?
I mean they have no way to hold aggro so their teammates are going to die just as fast, they can’t tank FOR their group members.
I guess they could focus running around healing downed teammates, but you don’t really need to be tank speced to do that, I mean if you and your target are being buried under a mound of attacks or aoes getting your ally up is going to be near impossible anyway.
So why not just bring a balanced spec instead of trying to force the trinity into a game where it does not belong? I mean is dodging really so hard that they need tank spec just not to die ever 3-4 seconds?
