Which came first?

#1 - Aug. 15, 2013, 6:04 p.m.
Blizzard Post

Does low revenue from WvW lead to bare minimum of dev resources invested into WvW?

or

Does extremely small allocation of dev resources, ineffective monetization, and alt excluding measures like one character only WXP lead to poor revenues?

Which came first? Are we sure WvW actually produces small revenues? Is the assumption of small revenues based on anything concrete or just a community myth extrapolated from the small commitment A net makes to WvW?

#13 - Aug. 16, 2013, 11:37 a.m.
Blizzard Post

We believe in WvW both as a game type and as a source of revenue. Perceived lack of resources devoted to WvW should be balanced against reasonable expectations of what can be achieved by any resources. It takes a lot less time to build new ability lines than it does to, say, build a new home map. We are working on some things that won’t see the light of day for a long time and we are also working on things that you will see very soon. Believe me, WvW is important to us as a company and we will continue to improve on it.