When is first wave of dungeon changes coming?

#1 - Oct. 23, 2012, 7:15 a.m.
Blizzard Post

Robert Hrouda said weeks ago that his team was working hard to address the overall negative perception of “not fun” and “insufficient rewards”, And the overall lack of dungeon participation. Robert also said they would communicate about the progress of such redesign.

Well, it’s several weeks later and we’ve seen no such communication yet, and no indication of when the first round of redesign will hit the live environment. So is it possible to at least list your high level redesign goals/decisions at this point? I know it can take several sprints to iterate your way from point A to point B, but it should not take more than a week or two at most to get your epics defined. Can you just give us some indication of what’s in those epics and roughly when we can expect the first changes to hit?

This post is also to remind you that just because the compliant posts have lessened somewhat, that does NOT mean the community has grown to like the current dungeon design and gotten over the learning curve. It means that most of us have been patiently in “wait and see” mode because we know this stuff can’t be changed over night.

So let me be clear: just because there are dungeon paths that are doable does not mean they are fun or enjoyable. And just because a few very vocal fanboys here shout down every person who comes here in shock to post their feedback that the dungeons are really disappointing in various regards does not mean that the more of the community is turning around their opinion of the dungeons.

I can confidently speak for my 20-ish person guild (who all love a good dungeon crawl and has long experience in coordinated group content in many many other MMOs), that we universally revile the current dungeons. Every new person who tries out their first few dungeons, are universally in shock. Listening to our voice chatter when this happens is priceless for the constant string of “what the hell is this kitten? This isn’t fun at all.”

And like so many others have said before, the truly strange thing is that the entire rest of the game design is so incredibly good. All of the outdoor PvE mechanics and design is just truly marvelous and truly fun and rewarding on so many levels. It’s just bizarre that the dungeons are by contrast so universally un-fun and unrewarding.

#5 - Oct. 23, 2012, 4:19 p.m.
Blizzard Post

Adding karma to dungeons is a start, and the loot changes is a continuation of that, which are both things we have brought up saying we are going to do. We’re working on it, and we’ll continue to be vocal about the work we’re doing in the future.