#1 - Feb. 22, 2013, 12:49 p.m.
See thread title.
See thread title.
Its very group comp dependent. I’ve been with tanky groups who take a while but never go down or have a problem getting back up, and I’ve done it with glass cannon groups who go down frequently but burn him faster.
I think the better metric would be how efficient a group is, but I don’t mind any time for the most part as long as the group play is solid throughout the entire experience.
dat feedback…. I’m gonna have to look into that one…
Great job though – that’s some pretty quick time.
Edit: “looking into” things doesn’t mean I’m going to do something about it – just look into it and make sure it is desired functionality. Thanks for the PMs folks.