Before this game came out, I recall reading something someone from ArenaNet had written about ogres or centaurs just standing out in a field picking daises and how in Guild Wars 2 these mobs would actually be doing something. For the most part, this game delivers on that. There aren’t many mobs just standing around in the world picking daisies. But I got to Orr and this changed. There are undead mobs literally everywhere. I understand that Orr is supposed to be a dangerous place, full of undead, but it seems ridiculous for these undead mobs to be spaced out in a grid pattern throughout the entirety of the three zones. I guess you could say it breaks immersion, though I’m not someone who is normally big on immersion. I guess my gripe is that the game does such a good job of hiding this throughout the rest of the game, but Orr just seems like ArenaNet got lazy. Am I alone in this opinion? Does anyone have a counter argument?
