What happened with phase 2 of dungeons?

#1 - June 19, 2013, 8:08 p.m.
Blizzard Post

https://www.guildwars2.com/en/news/robert-hrouda-on-upcoming-changes-to-dungeon-mechanics/

So far, we only seen AC to get the treatment. meanwhile, several other dungeons remain with boss featuring boring facetaking mechanics, bad rewards and huge hp sponges/time wasters(dredge fractal comes into mind).

Has this been completely forgotten? Sometimes it feels that because of the current trend of living story, we aren’t getting any more love to the other departments of the game. No more new paths, no more items, no more nothing. It really saddens what has come to happen, because i really enjoyed the new AC. Robert Hrouda used to post here almost everyday, and now we barely see him anymore.

#76 - June 24, 2013, 6:04 p.m.
Blizzard Post

We’ll be continuing to permanently update our dungeons and rewards for dungeons this year and beyond, these updates will be part of living world releases in the future as well as we expand the scope of living world releases to include more permanent updates to the game.

#85 - June 24, 2013, 7:49 p.m.
Blizzard Post

He said they’re gonna update the dungeons through the living story. As in giving a meaning to the changes.

Correct! I think some of you are making assumptions that living world means the stuff we’ve done the last few months and that’s all you’re going to see. My point is saying we’ve seen folks feedback and are adjusting that strategy to include a much larger mix of permanent updates going forward.

Dungeons will be part of this strategy, living world teams will be doing work on our permanent dungeons rather than them being ignored, the types of things you’re asking for will be rolled into living world updates to give a reason for them happening in the world. It simply means we’re going to be doing more of exactly what you’re asking for here in this thread, but under the context of a story of why it happens in the world, rather than just magically have it appear (as happened with AC).

Hope that helps a bit, I’m actually agreeing with a lot you, apparently that wasn’t clear enough!

Edited to add: We also plan to do a lot of reward work across the board, including on our dungeons, but we’ll go into more specific detail on that in July as a comprehensive summary.