Were Bounty Mission targets buffed?

#1 - March 29, 2013, 10:01 a.m.
Blizzard Post

Like by a couple thousand percent!?

Shortly after the update that introduced the Guild Missions my guild did a level 3 bounty mission with about 12 or 13 people (most of whom were well geared 80s). It wasn’t a pushover, but it wasn’t that difficult either. About what I’d expect from a lvl 3 mission.

Last night my guild did another lvl 3 bounty mission. We had 15 people, all 80s and all very well geared. Exotic everything, weapons, armor, trinkets, etc. Several had legendaries. The bounty mission results? We found the targets easily enough. The fight? Not even close! Many of us would die in seconds, wp and run back, others would die run back. Everyone died several times over. We may have gotten one of the targets to about 50%. In the end everyone wiped at once and the mission failed. Has anyone downed these guys recently without a big zerg?

These bounty mission targets need to be nerfed significantly!

#9 - March 29, 2013, 2:10 p.m.
Blizzard Post

There weren’t any stealth buffs to the existing bounty targets. Some of the newer targets, however, are more punishing if you try to ignore the mechanics of the fight.

#11 - March 29, 2013, 2:23 p.m.
Blizzard Post
  • Correct. We removed the holding of targets. I’m not sure why that didn’t make it into the patch notes. This isn’t really a buff to the targets themselves, however.
  • Sottz’s behavior was bugged. What was actually happening is that he would be spawned in a really hard to find spot, which made people think that he was bugged. Now he will reset if not engaged, which also respawns all the barrels. This should make it easier to sweep through sectors and determine if they have been searched recently
#36 - April 4, 2013, 10:17 a.m.
Blizzard Post

I am indeed giving him a second look. What’s likely to happen is that the fire shield will apply a negative effect to the person who made the mistake instead of hurting the entire group.