First off, I am a supporter of waypoints in WvW. That said, I don’t think they should be used the way they currently can be; as of now, when contested, a waypoint will open up (briefly) between the expiry of one “contest” and start of a new one. Is this working as intended?
In my opinion, allowing this functionality to persist simply encourages WvW’ers to roam the map in huge zergs, knowing that they can waypoint to their keep and defend (within 3 mins) even while contested. I realize that the attacking side can (and should) plan for a quick take, and have the keep taken in less than 3 minutes, but a lot of things have to go right in order for this to happen.
I think that by making waypoints remain contested for the entirety of a keep siege would reduce the amount of “blobbing” we see on the map since forces would have to be spread more evenly across a map in order to defend what they have already taken (also makes it progressively harder to hold things as you acquire more and more real estate on a map). This would hopefully encourage more small group play and reduce server skill lag since battles (on average) should be smaller and less taxing on the servers.
Thoughts?
