Warrior patch notes "leak" discussion

#1 - Sept. 12, 2013, 3:37 p.m.
Blizzard Post

Warrior specific notes:

-Sharpened Axes: The adrenaline gain on critical hit portion of this trait now applies to all axe skills.

Good. Skull Crack + http://wiki.guildwars2.com/wiki/Whirling_Axe should fill your adrenaline bar fully instead of, like, 2.5/3.

-Battle Standard: This skill no longer applies boons until the end of the cast to prevent unintended behavior with canceling the it.

Unintended? Yes. It was also mostly irrelevant. Shrugs.

-Mobile Strikes: This trait now functions with the elementalist Conjure Lightning skill – Lightning Leap.

Cool, I guess. I still wish the immo. break was more snappy for Savage Leap and Eviscerate.

-Reckless Dodge: Increased radius to 180. Increased number of targets from 3 to 5.

Finally. We’re talking about 700 extra damage per roll that might actually hit. Now if only this trait didn’t prevent you from using skills for about half a second after dodge rolling…

-Vigorous Shouts: Increased the base healing by 25%. Increased the healing stat scaling from 80% to 90%.

Cool. Not much to say about this.

-Lung Capacity: This trait has been moved to tier 1.

Best change here imo. Finally, shout builds can use the warhorn trait as well for condition removal and reduced cooldown. Should be fun to try out.

-Empower Allies: This trait has been moved to tier 2.

Hurts PvE warriors a bit, but they’ll just trait into rending strikes instead. No biggie.

-Staggering Blow: This skill can now be used while moving. Reduced the cast time to 0.5 seconds.

Nice change, but I fear that the CC train is already too strong. However…

Non-warrior specific notes:

-Fixed a bug where stuns would always round up their duration to the nearest second if you had extra stun duration from items or trait

Hah yeah, a “bug”. Quotation marks here because it’s clearly an oversight, given how other conditions function. Either that or a design mistake because it’s not as if 15% could ever bump short stuns up a “tier” in seconds.

Anyway… Yeah. Not as big a deal as we thought this might be. Skull Crack’s going to be 345ms instead of 400. Earthshaker 230 instead of 300.

-Aoe spells with that have a maximum number of targets will now count combatants that block or evade the attack towards that maximum

Good and bad for us, in that we’ll count, but also see our important aoe’s “wasted”. Shrugs.

-Stun breakers now break blowouts and launch as well

Good and bad. Shrugs.

-All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.

Kinda worried about this one. Notably in the swiftness (warhorn + signet of rage) and regeneration especially for the warbanner trait.

So yeah, there you have it. Have akitten

#13 - Sept. 12, 2013, 7:33 p.m.
Blizzard Post

As a reminder, we remove threads which are speculation, gossip, rumors, and are not accurate. When you come across things like this, you have to remember that nothing is set in stone until we release it to the public.