One of my biggest griefs with the story quests so far is the quality of the voiceover. It generally feels like sitting through a badly rehearsed middle school theatre piece with people reading straight off the sheet, often completely detached from the situation, and with emotional capacity only comparable to the general acting in The Phantom Menace (read: none whatsoever).
A prime example would be the Durmand quest in Maeva’s house and the subsequent Battle for Claw Island, which has the supporting cast in all kinds of misery, but delivering their dialogue lines in a flat monotone that would lull even the most caffeine addled gamer to a soft sleep. There’s also a tendency to Deliver. Lines. Like. Kirk. With. Every. Word. Being. Its. Own. Sentence. which is naturally not helping, plus the general absence of pacing and dialogue sentences cutting smack in the middle of the action or some “in-game” dialogue that has to be read in the chatlog after the sequence has finished.
It’s sadly not like those two quests were the only cases where that happens. To me, it seems like it just keeps getting worse with every spoken line after the intro sequence, and it’s really one of the factors sucking away all my will to invest time in the game, especially after having spent three quarters of a year in a game that excels in story pacing and voice acting.
Just thought I’d mention it.
