Very disappointing news for you guys

#1 - Aug. 23, 2014, 4:15 a.m.
Blizzard Post

The other day I asked about the communities current satisfaction(or lack there of) with the amount of update to dungeons/fractals.

Its been confirmed in an interview at gamescon that Anet have no plans to really add any dungeon content. TA aether was apparently a big endeavor for them and theyd rather stick to small QoL changes. That being said, theyd also prefer to do fractals since its less work.

Looks like you guys will be playing the same content for the next 6 months at least. Its really unfortunate how the living story hogs all the resources. Im just waiting for it to go if this is the reality we have to live with.

4:15

#109 - Aug. 23, 2014, 3:23 p.m.
Blizzard Post

DigitalKirin: this would be quite helpful. This is a constructive way to approach this. I would appreciate your organizational leadership.

Regarding spending time here specifically: I have recently had some responsibilities (which were consuming a decent chunk of my time) shifted from my plate on to another person in the studio, and so I will have more time to devote to spending on the forums, moving forward. I will check in here from time to time and of course the other sub-forums.

Follow-up note: I know you’ve previously organized the bugs list that Lilith Ajit spearheaded, but it would be great to consider what changes you’d like beyond bugs. I can’t make any promises as to when changes/updates would be made, and I know your imaginations are often much larger than what our teams can handle, but at the very least we can get your feedback on the table in an organized way.

Thanks much!

#110 - Aug. 23, 2014, 2:56 p.m.
Blizzard Post

I’d like to clarify a few points.

The Competitive Team is responsible for all more-advanced content in the game. This includes: PvP, WvW, and profession skill balance/game balance in general. This is a pretty big group of areas of responsibility, as you can see. The team’s resources are spoken for in areas that will have impact on the most amount of players, or on changes that are less of impact to them, resource-wise (smaller projects/changes). As such, we have no immediate plans to revamp dungeons due to this resource constraint. That’s not to say that the team will never have time, in the future, to do large projects like the TA Aetherpath or similar with other dungeons. As Mike O’Brien said in his recent post, if we ever permanently stop working on a particular area of the game, we will tell you all.

Your feedback from this sub-forum has been reaching the team. As you recall, CC Danicia was active here in the past and delivered that feedback to developers. We will continue monitoring your feedback here and responding as we can.

Something that would help is if you could gather a thread for each dungeon (perhaps you’ve all already created one per dungeon?), and list out the major changes that you feel the dungeons would need to make them better, in concise bullet points. That way it’s easier for us to provide them to the development team.

What are we working on right now? Feature Pack 2 (in ~two more weeks), Season 2 of the Living World (coming back this fall), the WvW Fall Tournament, and the World Tournament Series PvP global tournament are just some of the things we are currently working on that we can tell you about right now.

#117 - Aug. 23, 2014, 3:33 p.m.
Blizzard Post

I’ll leave it up to you all as to organizing your feedback threads (whether it’s updates/fixes to existing dungeons or a thread to brainstorm about new content). Whatever you all decide to do as a group, I’ll provide that feedback to the dev team.

Please excuse me for the moment, as there are a bunch of time-sensitive errands I need to run this weekend, and I am not able to monitor this thread for an extended stretch of time right now. I will check back in the sub-forum during the work week.

Have a great weekend everyone.

#119 - Aug. 23, 2014, 3:35 p.m.
Blizzard Post

Sorry, Lilith: I think we posted “past” each other.

Off the top of my head (and admittedly there could be a better way to organize this):

Thread title: Name of the Dungeon [Suggestions]

Then within that post perhaps putting a category for changes you’d like to see. Example:

Boss Balance

  • X
  • Y
  • Z

Please focus on keeping it as concise as possible. Essays or treatises/walls of text are not ideal. Bullet points are your friend.

Review the How to Give Good Feedback thread: https://forum-en.guildwars2.com/forum/game/gw2/How-to-Give-Good-Feedback

I do have to run right now, though, but thanks for all the constructive responses so far.

Cheers, all.

#313 - Aug. 25, 2014, 6:49 p.m.
Blizzard Post

A few follow-up points:

  • If you don’t wish to participate in any of the community-driven feedback threads that are currently stickied, then this is up to you. I can certainly understand the frustration you feel and get that you might not feel it’s worth it to contribute.
  • If you do choose to participate, however, know that I will be relaying your critiques and suggestions to the dev team. We can at least work together and reiterate what you all want (consensus amongst yourselves would be ideal) and place your feedback and concerns in front of the team again.
  • Reiterating another point: I do not determine company development priorities, nor do I determine the overall communication strategy regarding when we reveal things. This means that I can’t promise when changes might come or what the company works on, nor can I tell you anything about what we are working on until we’re ready to do so (see Colin’s post to that effect) even if, at one point, we decide to start working on any of the suggestions.

With that, for those participating in the feedback threads:

  • Please discuss within the respective threads and organize the feedback. Let’s give the discussion some time, say one week after the release of the Feature Pack: so September 16. During this period, I will be popping in occasionally to check in on the threads. I devote a few hours of my day to forums (the rest of the day is devoted to my other duties as a community manager—event/convention planning, working with partner companies, meetings with devs, sprint reviews, managing my team, etc.), and will try to post when I can. Even if I don’t post frequently, I’ll still be monitoring.
  • After September 16, I will lock the threads and begin parsing through all the feedback. I will then summarize, at a high level, each of the threads for the development team. I will include links to the threads so that they can read the feedback and critiques in detail.
  • Logistics: if I have missed a thread that needs to be stickied or any other logistical related issues, please PM me.

Thank you for your attention.