Vee Wee's PvP Suggestions!

#1 - Aug. 15, 2014, 4:13 a.m.
Blizzard Post

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Vee Wee has made many PvP suggestions! Even though Vee Wee is a Guild Warts 2 critic, it’s always to help better the game! Vee Wee just wants Guild Warts 2 to be the best game it can be! Vee Wee is frandly like that! Here is a compilation of suggestions made by Vee Wee!

Test servers!
Test things before they go live! Balance changes! New maps! Vee Wee knows that obviously Arenanet tests new changes! But it’s too small scale! Invite people to sign up for your test servers! Invite top PvPers to test balance changes! Many of them just want to see the game get better and can offer useful input! You guys said that you want 2 weeks to collect feedback from the Ready Up videos! We can give you all the feedback you want on what it looks like! But if we can’t play it, all our feedback is essentially worthless! Something might look overpowered but it really isn’t! A change might look minor, but could have a big impact in an actual game!

A perfect example of this is Skyhammer! Internally you guys said it was great! Turns out it’s the most despised map in the short history of Guild Warts 2 maps! Speaking of Skyhammer…

Skyhammer!
We’ve all seen this before my frands! Skyhammer needs to change! It doesn’t necessarily have to go, but goshdarn it my frands it needs to change! And Arenanet taking your time to find the perfect solution is not helping! Make a change! If it doesn’t work out, make another change! Just do something! Not changing things means things don’t get changed! It’s so simple!

Split PvP/PvE/WvW skills!
You cannot balance for all 3 game modes! They are completely different and often use different abilities! Buffing something minor in PvP could have dire consequences in the other game modes! Please don’t say that this will confuse the players! We are not morans! We can figure it out! If you were so scared of confusing players, why did you even release the game! Vee Wee was confused as heck when the game first came out! But Vee Wee learned! And now Vee Wee is the #1 Engi NA and world first rank 80!

More communication in game!
The key to victory in any game mode is communication! If an enemy Thief is going to backcap our home point, I am not going to type it out while being trained by an enemy Necromancer! Take a look at this feature that Dota 2 has! It’s simple and quick and can be extremely useful! http://dota2.gamepedia.com/Chat_Wheel Vee Wee thinks this could be an excellent addition to Guild Warts 2 and not just PvP! PvE and WvW too!

Vee Wee thinks it would also be cool if you could combine some chat and skills! For example if Vee Wee is playing a Thief and Vee Wee’s teammate is down, Vee Wee could use Shadow Refuge and say in team chat at the same time, “Hey frand! I’m using Shadow Refuge! Don’t use any skills you thilly goothe!” Or maybe if Vee Wee is playing a Warrior and has Balanced Stance up, Vee Wee could stomp and at the same time in chat say, “Hey frands! I’m stab stomping!” Who here has been in a situation where multiple people started stomping with no one cleaving, and the bad guy ended up getting revived! Vee Wee has! Communication my frands!

Passive Skills
Vee Wee thinks passive skills like Shared Anguish, Incendiary Powder, Reaper’s Protection, Mirror of Anguish, etc should have a tell! Maybe an icon near your boons similar to the icon that Sigil of Doom grants you! Maybe classes could have an aura to show that these strong passive skills are off cooldown! Incendiary Powder could make an Engineer’s hands glow all fiery! Reaper’s Protection could surround the Necromancer with black smoke! This will help you keep track of your cooldowns, as well as let the enemy know so he can maybe counter these things! Too much randomness is not fun my frands! Wahoo!

Leavers!
Everybody knows 4v5s are not fun! Well there isn’t much you can do to stop a leaver! But you can make sure other people aren’t penalized for leaving! Vee Wee has an idea to combat leavers! First penalize all leavers with dishonored even if it was the first game they left! A first time offense can only be 5 minutes! But every subsequent time will add time to dishonored! Second set up leavers into 2 categories! We can call them early and late! If the game is a 4v5 or less within the first 3 minutes, then everybody is free to leave and join another game as soon as they leave with no effect on rank or leaderboard or whatever! After 3 minutes, you are free to leave and play another game but the outcome of the match will affect your rank and leaderboard status and whatever!

AFK Check
Queue times often go above 10 minutes! Have a ready up button before everybody gets ported into the match to prevent AFKs! If 10 people do not ready up in a set amount of time then everyone goes back into queue! So simple!

#70 - Aug. 23, 2014, 12:18 p.m.
Blizzard Post

Test Servers: These are hard to do at the moment, and not something we will support for now. It takes a lot of manpower to manage another live environment and iteration on features in that environment takes a lot of extra lead time.

Skyhammer: Obligatory “Nothing is off the table”. (except deleting skyhammer)

Communication emotes: I really want this and think it’d help coordination a lot. I enjoy this feature in games like Dota2 and HoN. The problem I run into when thinking about this is how to make the feature approachable for all game modes without requiring 50 different voice emotes. This could be solved with generic lines, or automatic clarifications (like Dota2’s missing call know what lane you’re in). Feedback on this feature alone in a new thread would be awesome.

Leavers: We’ve been collecting data and are discussing if there are better ways to apply dishonor.

AFK Check: This comes up a lot, and we’ve discussed it plenty. Rest assured we understand this problem and have discussed ways to solve it.

Pause feature: Implementing this in an MMO makes my head hurt just thinking about it. I honestly see no way to do this without a significant rework to most systems in our game unless we implement a pseudo-pause.

Match history: Yes.

Voice Communication: I wouldn’t mind this, but I’m unaware of what the rest of the company thinks about this one.

Build Templates: Drool.

Split skills:
Passive Skills:
Balance Patches:
Balance peeps could answer these.

Disclaimer: I make no feature promises.

#75 - Aug. 23, 2014, 1:06 p.m.
Blizzard Post

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Thanks for the reply Evan Lekittenhese are all good responses!

One thing my frand! Vee Wee wasn’t talking about voice emotes even though that is an interesting idea! Vee Wee was thinking more along the lines of fast chat menus!

Same feature. I would want voice emotes tied to the fast chat so people could hear them without having to always watch chat.

PS. What is a Lekittenhese.

#88 - Aug. 23, 2014, 5:50 p.m.
Blizzard Post

Pause feature: Implementing this in an MMO makes my head hurt just thinking about it. I honestly see no way to do this without a significant rework to most systems in our game unless we implement a pseudo-pause.

What do you exactly mean with pseudo-pause?

A pause that just feels like one but isnt quite a pause. So not the game pauses instead every player cant do anything anymore, but the game still goes on (environment and so on), you just cant move anymore and cant activate skills. But it will be hard for them to do this with the AI (all thus petting zoos) and such things.
At least this is what I could imagine he meant.

This. We could make the score stop ticking and players not move, but imagine what would have to freeze in order to have a fair resume: Exact player locations, even if you’re jumping over a gap. Persistent AOE effects. In-flight missiles. Every boon and condition. Capture point progress. Skill recharge. Its a nightmare. Just freezing score and position is not good enough in a lot of cases.